Abordagem - Pirates, Privateers and Carracks filled with gold. (Carracks were the first proper ocean-going ships in Europe; large enough to be stable in heavy seas, and roomy enough to carry provisions for long voyages. They were the ships in which the Spanish and Portuguese explored the world in the 15th and 16th centuries) All the thrills of XVII century...
¡Abordaje! ("Boarding!") is a fast, tactical two-player game of fighting to take control over the enemy ship. The game uses a drafting card mechanism with players giving orders simultaneously to their crews and trying to anticipate which orders the enemy is going to use. During a round, each player plays five of the twelve "Boarding Cards" over the...
The 10 Outcasts reach the gates of the Kingdom! Stripped of their titles as Lords, and banished in the farthest reaches of the abyssal depths, they evolved to survive and prepare for their return. They have their deck alongside that of the Lords. They are recruited in the same way but have different powers. And two Outcasts allow you to steal a Location...
"Across Four Oceans" is a free Nautical wargame rules set for use with World War II era miniatures. The base rules are tactical, but there is also an operational game that features secret objectives. The rules can simulate almost any kind of encounter, varying from carrier clashes to convoy battles. There is no tape measuring required. Instead, the players...
This Chad Valley game is a simple roll and move affair in which up to four players race their passenger liners across the Atlantic. All players leave from the UK (Liverpool, Bristol, Southampton and London), and have their own 75-space tracks ending in the Americas (Quebec, New York, Kingston, and Panama). Each track has four special spaces: Miss a Turn;...
"Across the Pacific" is a board wargame which portrays the entire World War 2 Pacific War in five-month turns with units that range from armies to regiments, air fleets to destroyer flotillas. The game system is interactive so that each player is involved at every moment of play. The heart of the game's mechanics is a series of strategic and tactical...
Considered a novel in game form in which you are placed in the position of Convoy Commander who must make decisions such as - warn or shoot down an unidentified aircraft - as your fleet moves through the Persian Gulf to complete it's mission. Using metal scale models of your convoy, you guide your ships on a map Persian Gulf through hostile aircraft, naval...
Action Stations is a World War I naval game, based on the MIGHTY HOOD/BATTLESHIPS AT WAR system. Includes the rulebook, reference cards, game markers, and 136 individually-rated color ship counters (on heavy stock) from British, German, French, Italian, Austrian navies. The standard game includes additional rules modules (and ships/counter) for merchants...
Action Stations: Atlantic - Core Rules World War 2 era naval miniatures rules, using the Battleship Captain system. This 48-page book contains full rules, optional rules, scenarios, and approx. 110 scale ship counter facsimiles in its pages (which must be scanned and printed before play). Warships from Britain, Germany, and France (BB, BC, CA, CL), plus...
Action Stations ! Naval Wargame Rules for Coastal Forces, 1914-1953 These rules are designed to fight actions in the First and Second World Wars and the Korean War. They provide the opportunity to refight skirmishes in the Channel, the Mediterranean and the Pacific with MTB attacks on Convoys and similar furious engagements. A SET OF QUICK REFERENCE SHEETS...
Naval Wargames Rules for Coastal Forces 1914 – 1953 by David Manley Current Edition 3.2 40 pages; recommended scale 1/600; complexity: 7/10; level of detail: 6/10; avg game length 2 hours; dice required: D10, D6 View Summary of Contents These rules are designed to fight actions in the First and Second World Wars and the Korean War. They provide the...
An easy to grasp set of miniature rules utilizing; pre-plotted movement, national characteristics, realistic wind effects, detailed gunnery and even shore batteries. The base set of rules (35 pages including scenarios, ship design, optional rules and examples) came with 3 sheets if unpunched cardboard ship counters (British, French & Spanish) they later...