Miniwars is a simple ‘pocket’ game of naval combat in the 18th and 19th centuries, ideal for getting into the world of wargames without having to learn many rules (complicated or not). With a very simple and easy to assimilate system, in quick games it promises many hours of fun. —description from the designer Miniwars es un sencillo juego "de bolsillo"...
from rules: 4,000 years ago, Crete was ruled by Minos, son of Zeus and Europa. It was from his name that the current civilization was called “Minoan”. It was the first advanced civilization in Europe. The game Minos takes you back in time; build your own trading empire by crossing the Mediterranean Sea with your ships and founding new settlements and...
Minos társasjáték 9000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Engage in maritime warefare, deliver goods, and rid the sea of pirates. Or become a pirate and plunder the riches for yourself. In Mint Privateers, players must earn enough fame to win. Players can earn fame by sailing around the Caribbean to capture or sink ships, raid merchants, deliver in demand goods, buy ships, deposit gold at their home port, or...
Miracle is Two Generals Games' game on the Battle of Midway. There are 16 counters (game pieces) representing different kinds of aircraft, ships and even weather for each of the two players. As in the original battle, however, the kinds of units (game pieces) that each player has is different. Since Miracle does not use dice, it may resemble Chess or...
Two islands somewhere on the Pacific Ocean try to obtain the full power, conquering the other. Each island has 3 bays and one airport. The first player who conquers one bay and the airport of the enemy and keeps the situation the next movement from the other player is the winner. The most interesting: There's no dice, no cards, no luck at all. Each type of...
Missile Boat: Tactical Combat On, over, and Beneath the Sea, 1964-1984 . . . Recreates the conditions of present day naval warfare. The subject matter is that of tomorrow's headlines, not of history books. Using the capacities and weapons of the actual ships, players can explore the fascinating ramifications of modern naval fighting. Two players each take...
Air Combat 1960 - 2000 Missile Threat is a simple yet comprehensive modern air combat game, covering every major air conflict from 1960 to 2000, and designed for use with miniature aircraft. Missile Threat is aimed at providing a realistic air environment and short games of less than 2 hours (including preparation). What does Missile Threat offer? Simple...
Missile Threat Solo Rules & Mercenary Air Campaign: this book gives you everything you need to play Missile Threat solo and to play the Mercenary Air Campaign. The Solo Rules: These include all the rules needed for solo games, as well as random aircraft tables for every conflict and faction covered in Missile Threat. Random Ground Asset and Naval Vessel...
Advanced Solo Campaign'' The Advanced Solo Campaign allows you to fight a map-based, objective-driven campaign, which escalates as you progress. These Advanced rules include: many unique pilot skills that can be earned, 3 different campaign maps (for a short, long, or medium campaign), rules for capturing enemy pilots, pre-made aircraft and ordnance sheets...
Based on the Milton Bradley classic Carrier Strike!. Outmaneuver your opponent. Destroy the enemy fleet. Lead your carrier force to victory! You are the commander of an elite naval fleet. Your mission is to sink your enemy's carrier using your destroyers and fighter squadron. Launch your planes from the carrier armed with harpoon missiles that you can fire...
An abstract race game set on the Mississippi river. Each person has a boat (actually a hexagonal piece with the numbers 1-6 written on each of the 6 sides of the piece). The board is a long track of hexes that wind back and forth in an 'S' pattern. Each person places his 'boat' on the start space with one of the numbers facing forwards. Each person also...
In this light, fun family game, players race their paddleboats down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. Perhaps most interestingly, the twists and turns of the river are unknown at the start of the game, and are only revealed as...