Roll and move game of 105 circular spaces, with bonuses and penalties along the way. The game spaces form the edge of the board, around a map of Australia showing Flinders' voyages of 1801-02 and 1802-03. "An easy to play, educational game for young children based on the historical facts of Matthew Flinders' circumnavigation of Australia in his ship H.M.S....
Mauseschlau and Bärenstark want to recover a treasure from a ship wreck deep in the ocean. But the diving is not without risks. There are aggressive sharks, and a mysterious creature guards the wreck. By he who can answer questions and perform tasks related to ships and oceans, and has a little luck with the dice, will be first to bring his treasure to...
Early 20th century action game. Your yacht is attached to a length of string in such a way that if the string is pulled, raised or shaken, the player can make the yacht 'sail' along the string to the finish line. The strings are attached to the table. The box illustrates rather well the set-up and the game-play. Really cute cats are in the illustration on...
June 1940-December 1943, Mediterranean Sea Standing alone, the British Empire must replenish its strategic bases in Malta and Alexandria by convoys coming for the most part from Gibraltar. Each journey is long and dangerous facing Italian SM-84 torpedo planes and German U-boats. On the other side, Italy and Germany are sending more and more troops to North...
From the Introduction "I produced these in order to allow for naval actions within a small scale c.1200 A.D. mythical Mediterranean campaign, which will include Christian, Byzantine, Near Eastern, and North African states. However, I believe that they would be very suitable for use in pure naval/pirate campaigns from as early as 800 up to 1500 A.D. These...
Designed by Rod Hunt, A Medieval Naval Wargame is a miniatures rules set that appeared in Issue #1 of Military Enthusiast magazine. The game is designed for 1/3000th scale models (although other scales may be used). The game uses 6-sided dice and includes simple rules for weather, boarding, archery attacks, the affects of tides and currents, morale, &...
Game features one 22x34 map, 600 counters and a 56 Page rulebook and a 48 page scenario book. Scale is 15-40 miles a hex, each turn is 2 weeks, units are ships, divisions and brigades. One of the very few games to cover both the land and naval aspects of the War in the Desert in World War Two. This is a Japanese game with translated rules. Buyer caution:...
This is a doujin (fan-made) game that was only for sell at Japanese game shows. It was made on demand, and you had to order in advance to get it, then pick it up at the show. They were not made for the general public. This game deals with the Mediterranean theater during WW2 and pits the UK versus the Italians and Germans. The game contains three scenarios...
“In 1571 Pope Pius V succeeded in uniting Spain, Venice, and the other Mediterranean Christian powers into the Holy League. The Holy League fleet was commanded by Don Juan. They encountered the Turkish fleet near Lepanto and won a decisive victory . . . Lepanto was the largest naval battle of the renaissance, and the last great battle of the oared galleys....
Mediterranean Salvo! is a game module that may be used on its own, or in conjunction with any previously published modules of the Salvo! system. Mediterranean Salvo! contains the basic rules of the Salvo! system (in the form of the postcard game which includes ten ships), a sheet of 42 ships from WWII Mediterranean fleets, and a rule sheet containing...