Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario. Complexity rating is from 5.6 to 6.2 (using...
Contents : a wooden board with 62 holes, 62 wooden pawns with one side coloured blue, the other side black, 126 letters, two 8 pieces puzzles representing a whale and a sinking tanker . The winner is he who has completed first his puzzle. The pawns are played with the same rules that Othello, and when a player surrounds at least 3 pawns, he gets the right...
A game of deep-sea submarine exploration in the Mariana Trench. The goal of The Mariana Trench is to score the most research points (RPs) by researching deep-sea creatures and the floor of the trench. The game is played in alternating turns until your submarines run out of oxygen. The player with the highest amount of research points collected is the...
Marine Invaders is a New Zealand based Educational Marine Card game. Encouraging players to learn to identify what is a New Zealand native species, and what is a pest invasive species, try to survive the longest when facing real world scenarios that effect your population and habitat. Players split the deck into "species" cards (blue) and "Interaction"...
This turn of the century German game stands out for its magnificent artwork and very unusual board. The box cover shows a pre-dreadnought battleship slicing through the sea, from off its starboard bow, while the board initially unfolds to show a side-on view of the ship with no apparent game features. However, the board image then unfolds further from the...
Each player controls a fleet of nine ships: three submarines, four destroyers and two cruisers. These move on a hex field (actually on the edge points between the hexes). They can destroy each other by a rock-paper-scissors system. Cruiser destroys destroyer, destroyer destroys submarines, submarine destroys cruiser. The winner is the player who sinks all...
Your ship has been sunk and your stranded in the middle of the open sea. Survive the attacks of the sharks and the krakens in this area and make it to the island you've spotted off in the distance. See the files section for the rules and the pictures section for the playerboard and dice labels. Open Sea is a free, solitaire, print and play dice game. Enjoy...
MAST BUY is an auction game where the players are athletes in a yacht race and must purchase the masts they will use. The "masts" in the game consist of a set of small wooden dowels between 120mm and 160mm in 5 mm increments, with multiple of each size. Each player starts the game with 50 money, marked on a board, a random mast, and a blue stone. On a...
Master and Commander is a print'n'play game of 18th century naval combat. Players will maneuver their sailing ships in a hex grid sea in an effort to cross their opponents T (naval lingo for getting into a good firing position), or even board and capture an enemy vessel to use it against him. Victory is achieved by either sinking all enemy ships or chasing...
The American War of Independence Edition contains 23 historical scenarios for Master and Commander. The scenarios simulate naval battles from the American War of Independence and include 12 Small (1-2 ships per side) battles 5 Medium (up to 10 ships) battles 6 Large (Fleet) battles From the back of the book: Many of these scenarios show the French doing a...