Mako Naval is a game around the naval battle theme. Each player must cross the ocean with his ship and reach the other side before the others ships, while sinking and delaying the others ships thanks to mines. On his turn, the player moves his boat forward one space in the direction of his choice and then rolls the die. The die indicates how far he can...
Falklands-Malvinas.1982 Operacional is a game for 2 players that simulates the air-naval campaign during the war for the Falklands-Malvinas islands in 1982 between Argentina and Great Britain. The game runs within a hexagonal board (50 kms/hex), showing from an operational perspective the combat actions between ships and aircraft of both sides. Its...
Man O' War is the game of Raging Sea Battles in the Warhammer World. As an admiral of an ocean-going war fleet you must command your ships - which can be either squadrons of Ships of the Line or heavily armored Men O' War and Independents, in the battle for supremacy of the high seas. Players choose fleets from the multitude of races of the Warhammer...
The first of two expansion sets for Man O' War, Plague Fleet brings the chaos fleets into play: Nurgle, Tzeentch and the rest. Expands: Man O' War [From the game manual] Beyond the icy seas of Kislev and the Sea of Claws lies the dark Realm of Chaos. It is here that resides a greater danger than any posed by the mortal enemies of the nations of the Known...
From the box: High above the waves, the crew of the Dwarf War Balloon watched aghast as the water churned around the Dreadnought far below. A Black Leviathan, all fangs and claws, erupted from the waves, bellowing in rage as it tore into the stricken vessel again and again. Sea of Blood contains new rules to be used in conjunction with the Man O' War game...
A very concise rule set for Napoleonic naval warfare using 1/3000 scale ship miniatures. The rules are self described as having "loopholes in them, but if you like your games fast, furious and bloody, these rules should work for you". There is much definition missing from the rules, and they would appeal to gaming friends who do not mind compromising on...
Man of War is a tactical study of the height of the Age of Sail. The game uses 4 minute turns and 250 yard hexes. Counters representing individual ships cover the forces of England, France, Holland, Spain, and the United States. The game system accurately depicts fleet level actions in a playable manner. Command, combat, maneuvers, sailing qualities, and...
From the Game Rules: "Man the Lifeboat" is an exciting, fast moving Family Game where the players in effect become the Coxswain of the Lifeboat, responding to Mayday Signals of Vessels in Distress. The game also serves as a tribute to the men of the Royal National Lifeboat Institution whose real life endeavors were the inspiration behind this game. Man The...
From front cover: "A Beautiful Game of Skill, Strategy, and Maneuvers" From back cover: Maneuvering is the new easy to learn game. It is an action packed board game which combines skill, chance, and special maneuvers to determine a winner. It incorporates an entirely new concept which is sophisticated and considerably more attractive than conventional...
It's the roaring '20s and there's a fortune to be made steaming across the wild oceans. To succeed, you'll need a captain's steady nerve and the help of Lady Luck to land your cargo where it's needed. You have ships full of passengers and precious cargo, but can you outrun pirate robbers, terrifying storms and a stock market crash that might devalue your...
Barges, freight and profits are what it's all about in Manila, a speculative contest for 3-5 players. Goods shipments, intended for transport along sea routes, are in danger of gathering dust in the warehouses or being lost at sea in a storm. While the players speculate about success and failure, the ultimate fate of the ships will be determined by the...