In one of the First World War’s best-known naval escapades, the German battle cruiser Goeben eluded her British and French pursuers in August 1914, escaping to Turkey and helping to widen the war into entirely new theaters. That would only be the first of many naval operations on the Mediterranean Sea and the adjoining Adriatic and Black Seas with naval...
Throughout the Great War, staff officers of the High Seas Fleet suggested sending a battle cruiser around the northern tip of Britain into the Atlantic Ocean to prey on enemy shipping. Moltke proved the concept in June 1912 with her visit to New York, and scouting forces commander Franz Hipper urged that she be dispatched into the Atlantic. Later the...
In the summer of 1914, Germany’s East Asia cruiser squadron’s superbly trained crews of long-service professionals made Admiral Maximilian Graf von Spee's small fleet the envy of the China station. But when war broke out, this tiny force found itself far from home and threatened by the powerful Imperial Japanese Navy, many times the size of the German...
From the Minden Games website: WW1 tactical, solitaire (with 2-player option), 24 page rules, two warship counter sheets (56 color warship counters, 1/6000 scale, from Britain and Germany), 130 color game counters, 12 scenarios, Reference Card. Recreate actual and hypothetical WW1 naval battles between individual British and German warships. Watch for...
A board game of chance and skill in which each player or skipper aims to get to his/her yacht to the finish first, by planning tacks and tactics along the course by switching Laylines (Port/Starboard), avoiding obstructions enroute, blocking their opponent’s progress, adhering to instructions printed on the boards and cards, and making moves in accordance...
From the Introduction "One of the regular debates that my wargaming colleagues and I seem to have is that of the role assumed by players during a wargame, and hence the level of detail that should be represented. Are we playing ships captains or fleet admirals? In general naval wargamers tend to assume the role of admirals whilst demanding a level of...
A set of rules for naval war gaming in the Ancient era published by the London Wargames Section. The author, Ed Smith, is also the designer of the Avalon Hill game, Trireme, which covers the same topic. Equipment Needed: A board Miniature ships Movement cards Average dice (a d6 numbered 2,3,3,4,4,5) Normal dice A deck of playing cards (for optioonal rules)...
Grey Wolves at Dusk are a miniature wargames rules set to simulate convoy attack and defence in the North Atlantic in World War 2. Players command U Boats from a wolf pack attacking a convoy at night, or Allied escort commanders attempting to defend the convoy. The game is simple to play but quite accurately simulates the tactics and weapons of the time....
Very Similar to Midway. The basic idea is each player has their own map of the area (in this case the Solomon Islands) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board...