Az akciós társasjátékokat a keresed? Kattints ide!

  • From the Avalanche Press website: At the end of the Great War, the German High Seas Fleet was interned at Scapa Flow at the northern tip of Scotland as a guarantee of the November 11th Armistice. Within weeks, French leaders were demanding that at least a portion of the ships, if not all of them, be handed over to France as compensation for the destruction...

    • Játékidő: 180 perc
    • Min. játékidő: 30 perc
    • Max. játékidő: 180 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 1
    • Ajánlott életkor: 12+ éves
  • Description of 2008 (print-and-play) 1st Edition: In the 1920s, United States military planners hatched a scheme for the invasion of Canada. Called War Plan Crimson, it was a subset of War Plan Red, the plan for war with England, the largest, most detailed and most amended of all the U.S. war plans. A war with Great Britain and the British Commonwealth...

    • Játékidő: 30 perc
    • Min. játékidő: 30 perc
    • Max. játékidő: 30 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Komplexitás: 3/5
  • During the first half of the 20th century, the United States and the Japanese Empire constantly made plans for a naval war against the other rising power. Each believed that the U.S. Navy would fight its way across the Pacific Ocean, with important clashes taking places in island chains like the Marianas and the Carolines. Pacific Crossroads is the new...

    • Játékidő: 30 perc
    • Min. játékidő: 30 perc
    • Max. játékidő: 30 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 2
    • Komplexitás: 3/5
  • From the publisher: In 1907, the Imperial Chinese Navy proposed a new building program to provide three regional fleets, each built around a new modern battleship. Two years later a naval commission headed by the Regent's brother, Prince Tsai-hsun, recommended a fleet of eight dreadnoughts and 20 cruisers plus supporting vessels, and began soliciting bids...

    • Játékidő: 180 perc
    • Min. játékidő: 30 perc
    • Max. játékidő: 180 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 1
    • Ajánlott életkor: 12+ éves
    • Komplexitás: 3/5
  • Game description from the publisher: When the American battleship Maine exploded in Havana's harbor, U.S. president William McKinley demanded that Spain withdraw from Cuba and ordered the U.S. Navy to blockade the Caribbean island. Spain declared war two days later, sending an ill-equipped fleet to the Caribbean to back up its four-centuries-old claim. The...

    • Játékidő: 30 perc
    • Min. játékidő: 30 perc
    • Max. játékidő: 30 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 1
    • Ajánlott életkor: 12+ éves
    • Komplexitás: 3/5
  • In 1823, U.S. Secretary of State John Quincy Adams wrote to the American Minister to Spain, noting that Spanish-ruled Cuba would likely be annexed by the United States within the next 50 years. Despite several attempts, that did not happen, though in 1898 the U.S. defeated Spain and made Cuba a puppet state. In Caribbean Empires, Part One, the Maine crisis...

    • Játékidő: 180 perc
    • Min. játékidő: 20 perc
    • Max. játékidő: 180 perc
    • Max. játékosszám: 2
    • Min. játékosszám: 1
    • Ajánlott életkor: 12+ éves
  • In 1897, the Japanese Minister to Washington urged his government to send a strong naval squadron to Hawaii to block the pending American annexation of the island kingdom. Assistant Secretary of the Navy Theodore Roosevelt ordered planning to begin for a naval war with Japan. The Japanese decided that the annexation could not be stopped, while Roosevelt...

    • From the Avalanche Press website: Japan entered the modern age in 1868, with a new young emperor determined to make his island nation a world power. After decades of steady progress, Japan began its own practice of colonialism, defeating China in 1894. As the Japanese began to infiltrate the semi-independent Kingdom of Korea, they ran into Russian agents...

      • Játékidő: 30 perc
      • Min. játékidő: 30 perc
      • Max. játékidő: 30 perc
      • Max. játékosszám: 2
      • Min. játékosszám: 1
      • Ajánlott életkor: 12+ éves
      • Komplexitás: 3/5
    • In the months just before the Russo-Japanese War, agents for both empires scoured the globe for additional warships they might purchase or, more often, stop the other side from purchasing. But you can have them all (for free, at least at first): Argentine and Chilean armored cruisers; Turkish, Chilean and Brazilian coast defense ships. We have their...

      • The Great Lakes area between the United States and Canada was the scene of much fierce fighting during the War of 1812, however subsequent years brought a series of treaties that effectively demilitarized not only the Lakes region but the entire U.S.-Canadian border. Nevertheless, throughout the 1800’s and early 1900’s, periodic tensions arose between the...

        • Játékidő: 30 perc
        • Min. játékidő: 30 perc
        • Max. játékidő: 30 perc
        • Max. játékosszám: 2
        • Min. játékosszám: 1
        • Ajánlott életkor: 12+ éves
        • Komplexitás: 3/5
      • Several times a year, when we feel like it, the Golden Journal brings Gold Club members some fun extras for their Avalanche Press games. Our new-model Golden Journal features a “real” booklet, just like a small magazine, and a small set of die-cut, silky-smooth playing pieces. The first clash of modern dreadnoughts took place at the Battle of Dogger Bank...

        • Great War at Sea: South Seas Mandate is based on what US Navy planners foresaw as the opening stages of War Plan Orange, the plan for a Pacific naval war against Japan. It is set in the years just after the First World War and features ships planned but never built: the American Design 150 battle cruiser, the Japanese Type X light battlecruiser, the...

          • Komplexitás: 2/5
        • Előző oldalKövetkező oldal