Fermate Colombo!has been published in 1992, for the 5th centenary of Columbus' discovery of America. But differently from the other games released in that occasion, this one (whose title means "Stop Columbus!") is a cooperative game in which players have to stop the explorer to prevent the awful consequences of cruel colonization of America. Player are...
Newest entry in DVG's Field Commander series. This is a solitaire game that covers the entire Pacific War from the US point of view. Players can start the game on December 8th, 1941 with historically accurate forces displayed across the map. The game contains a simple area land combat system to handle the island combat. Contains 4 campaigns and rules to...
Fleet Commander Nimitz Total War is the 2nd expansion for the for Fleet Commander Nimitz solitaire game, that covers the entire Pacific War from the US point of view. Components include War Sheet, Rulesheet, and additional counters. The expansion adds detailed rules to Fleet Commander Nimitz allowing you fight the War in the Pacific from Pearl Harbor...
A set of rules allowing teams of players and umpires to recreate the battle of Jutland, 1916. The actual movement and combat rules are very simple - the core of the game consists in the use of umpires who provide the players with realistically limited and inaccurate information on which to base their decisions. The rules were published in issue 80 of...
Developed for convention games, this is a set of rules for naval battles 1906-18 that can be played either with miniatures (1:6000 scale is recommended) or counters. Only battleships, battlecruisers, and the most heavily gunned armoured cruisers are directly represented; the impact of smaller vessels - which was generally minor when capital ships clashed -...
Fighting Iron is a set of wargame rules for recreating naval battles during the era of Ironclads and Pre-Dreadnought battleships covering the time period of 1860 (the launch of the first ironclad) to 1906 (the launch of the first modern big gun, steam turbine driven battleships, HMS Dreadnought) including the American Civil War. The rules can be used with...
Fighting Sail is a fairly simple naval wargame. It is played on a triangular grid, with the ships moving from intersection to intersection. The ships are represented by pieces of wood with holes drilled to hold small flags; the position of the flag in a ship represents its speed. The color of a flag represents how many operational guns the ship has....