Fire on the Waters is a naval warfare simulation portraying naval surface warfare in World War II. The simulation presents aspects Each scenario set also includes a scenario generator to create scenarios typical for the time and place that the set covers. The game presents these battles on a tactical, ship-to-ship level. The game is for two sides: one...
Fire on the Waters is a naval warfare simulation. It portrays tactical naval surface warfare in World War II. The simulation presents aspects of this warfare through a series of scenario sets. Each scenario set also includes a scenario generator to create scenarios typical for the time and place that the set covers. The game presents these battles on a...
MicroHistory #5 in the Metagaming MicroHistory series. From the 1870's until 1906 was the age of pre-dreadnought battle wagons. The USA, Britain, France and other great powers began to build large navies of advanced ironclads. Fire When Ready explores this neglected era, allowing players to assemble fleets of battle wagons, cruisers, destroyers and torpedo...
NAVAL WARGAMES RULES FOR PRE-DREADNOUGHT ACTIONS Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s". The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and...
Naval gaming with rules and model ships for the period 1900 to 1945 These rules can be used for any of the popular scales, though most players will prefer the smaller scales for space and cost reasons. For the purpose of this game, scales are divided into two classes; 1/700th and smaller (sub-1/700th). The most popular small scale is 1/3000th. At the end...
First Strike looks at, well, the "first strike" by British airplanes. On Christmas Day, 1914, float planes were brought near land by the earliest "seaplane tenders" and turned loose on an "air reconnaissance" by planes which just happened to be carrying bombs and looking for Zeppelin sheds. There was also hope of luring out the German fleet, and an...
Sea Monsters! offers four complete naval simulations that will provide hours of challenging play and comparison. Paul Rohrbaugh with Iron and Fire is a moderate level complexity game covering the battles fought by the Peruvian Ironclad Huáscar during the 1879 War of the Pacific against Chile. It outclassed everything it met but there was only one (think of...
Fear God & Dread Nought completes the Admirality Trilogy (Harpoon 4, Game: Command at Sea, Fear God & Dread Nought) Utilizing the same framework, those familiar with either of the other games will have no difficulty stepping into the First World War. The selection of a small scenario allows the novice to play within an hour of opening the box, with several...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #22 was published in April of 2002. Table of contents: FG&DN Scenario: The Battle of Valparaiso New Slant on the Battle of...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #23 was published in October of 2002. Table of contents: CaS Scenario: Fight for the Fjord HMS Nottingham Grounds Harpoon...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #24 was published in April of 2003. Table of contents: CaS Scenario: Operation Tembu New Faces in the Russian Fleet The UCAV...