From the Introduction "Last year I promised to present for discussion a set of rules covering the Armada period of naval warfare. Here are those rules, or rather a fast play version of the Channel Wargames Group's current set. "The philosophy behind them is both to make an attempt to make a set of rules that give a good flavour of the period and the...
These rules are based on a version of Fast Play Napoleonic Naval Rules that appeared in the first printed edition of the 'Wargames Journal' magazine several years ago. They have been adapted and amended since then to reflect new interpretations of combat in 'the Age of Sail' and to learn from other rule systems. These rules do not claim to be an original...
These rules are for use with very large scale fleet actions. They give the possibility of refighting an action as large as the battle of Jutland in just a few hours. They include full information to fight with the ships that existed at the time in the squadrons they were actually in. Counter sets for each squadron are available by email once you have...
These rules are for use with very large scale fleet actions. They give the possibility of refighting an action as large as the battle of Jutland in just a few hours. They include full information to fight with the ships that existed at the time in the squadrons they were actually in. Counter sets for each squadron are available by email once you have...
"Fatal Alliances: The Great War 1914-1918" is a World War I version of World in Flames. Like its predecessor, Fatal Alliances is all encompassing and represents every theater and aspect of the First World War. Fatal Alliances expands upon the military system of World in Flames to highlight the diplomatic and civilian fronts. When we think of the First...
Publisher's blurb: A Fatal Attraction: the Gallipoli Campaign, is a wargame simulation of the 1915 Allied French and Commonwealth forces) offensive against Turkey. In the beginning, it was Churchill's idea... a way of putting the old "pre-dreadnoughts" to useful service and making a show of strength in the waters off Istanbul which would, he said, cause...
Fear God & Dread Nought 2nd Ed. covers the period centered around World War I. This game uses the same terms and game system as other Admiralty Trilogy games (Harpoon, Command at Sea, and Dawn of the Battleship). Those familiar with any of these games will have no difficulty stepping into the First World War. A jumpstart scenario allows the novice to play...
The High Seas Fleet Data Annexes booklet provides the ship and aircraft data needed to play the High Seas Fleet Scenarios, as well as data for the major units and some “almost built” classes. The annexes cover the ships and aircraft of Austria-Hungary, France, Germany, Great Britain, Japan, Russia, and Turkey. This second edition of the Annexes has...
High Seas Fleet 2nd edition Scenario Booklet provides over forty scenarios for all the major WW I naval actions, which include the well-known big battles like Jutland (broken into three parts, as well as the complete engagement), Dogger Bank, and many smaller fights. The scenarios often include variants, covering historical “almosts” and “what ifs”. This...
The waters round Great Britain and Ireland, including the English Channel, are hereby proclaimed a war region. On and after February 18th every enemy merchant vessel found in this region will be destroyed, without its always being possible to warn the crews or passengers of the dangers threatening. — Admiral Von Pohl, Chief of Marine Staff, Berlin, 4...