Description from the designer: This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. There are also a series of Scenarios to accompany this game: In the Spirit of Trafalgar, Chesapeake...
The epic battle between the navies of France and Britain across the Revolutionary, Directory, Consulship and Empire of Napoleon. Annual turns and four scenarios cover a large number of events from Slave Risings to the Treaty Of Tilsit. The Royal Navy has the odds in its side in combat, but it must control the colonies of the three largest European Empires:...
The core rules for Mad for War. This is a pre release version enabling players to get used to the system. Everything you need to get Mad for War on the tabletop including templates and overhead plans of ships which can be cut out and used to play the game, and lots of dice! Mad for War is a new rule system covering miniature gaming with models ships. It...
You are one of the admirals of the major belligerents of the Second World War. You must command your navy on the high seas to complete strategic objectives to secure ultimate victory. You will be gathering intelligence, establishing fleets and battle groups, and relying on the courage and valor of your fighting men to win the day. Manage your economy...
Enterprize is a free preview of the upcoming second edition of Captaincy. It is a complete and self-contained miniatures game about frigate encounters in the Revolutionary and Napoleonic wars. It offers a new, streamlined introduction to the innovative Captaincy system and a carefully researched view of the frigate service at the end of the age of sail....
Missions represent alternate rewards provided for the major nations of EOS. This small expansion offers players even more choices and tactical depth through stronger conditional upgrades. This Mission Cards expansion adds optional tasks for players. They are given to them by the grand nations at the start of the game. When players enter a blessing ocean...
Use cunning tactics and long-term strategies to defeat the enemy! Naval Academy (aka Epic Naval Battles) invites 2 players to replay epic historical naval engagements of World War 2. Through a series of scenarios, arranged to form campaigns, you can recreate some of the most famous battles of the Atlantic and Pacific theatres. The basic game mechanics are...
Era of Voyage: the DICE is a dice game based on age of exploration. It is not an expansion of Era of Voyage, but a standalone game. Purpose of the game The player is a merchant in a port city. The goal is to be a successful merchant who has greater influence than any other merchants. Game Outline Select an investment destination map by randomly selecting 7...
More like 'Spin and Move' since the randomizer is a spinner instead of dice, players compete to make the most money delivering goods on the Erie Canal. Each player starts at a different end of the canal and navigates the waterway, trying to make the most profit and avoid fines. The Erie Canal lets you relive trade and travel during the 1830s on one of...