Welcome Words is a coop-picture-word-association cardgame for 2-5 players. Each round one player has to guess a term (an adjective) that was chosen randomly out of 5 terms from a laying out word card. All other players try to help them by playing a picture card that fits the chosen term best. After that they play a second picture card that fits the...
Party game for up to 10 individuals or teams. The answers, given correctly, supply the name of a well-known fruit or vegetable. Example: Clue: Seen in a village, and relatives Answer: Pumpkin (You have to know that, back then, before water mains were fitted, rural villages had to use a village pump everyday, to get their water) The individual or team who...
Goal: Form a sentence from randomly drawn letters and a 'theme'-card, as quick as possible. Build up the board - distribute the letters onto the coloured spaces 1. Draw a 'theme'-card out of different fields of topics 2. Use a six-sided coloured die and pick up corresponding letters 3. Form a sentence (simultaneously) , which must refer to the 'theme'-card...
Wer weiss mehr und traut sich auch? ("Who knows more and will dare too much?") is a party game for 2-5 teams (2-15 players) that will test their powers of concentration and cultural knowledge. In each round, the teams first bid on how many items they can name from a particular category – flowers, car brands, fish, alcoholic drinks – then the team with the...
Werk: The abstract party game for intellectual weirdos. Interpret Art & data from our purveyors of dangerous ideas. Theory Gang artists and scientists have crafted 50 Artwerk (illustrations) and 50 Smartwerk (graphs/data) all designed to get you thinking about concepts from physics to pop culture. Inoculate yourself with 250 Phrase cards including player...
A Japanese poem-matching card game in the form of a karuta. The goal of the game is to collect as many cards as the player can, by matching segments of poems. The first hundred reading cards (yomifuda) each contain a full poem, while the second hundred playing cards (torifuda) each contain the final phrase of the poem. To play, one player chooses a reading...
In this fun word game for two teams, players take turns as clue-giver, trying to get others to guess target words. The trick is that the clue-giver is restricted by 4 random rule cards each turn (for example, you can say words that end in T, you can say words with exactly 1 O, you can make hand gestures with 1 hand). Teams score points for guessing correct...
What Comes to Mind? is a party game where players write down answers to prompts and try to match with as many other players as possible. Each round, a card is drawn featuring five statements and a picture on the back. Players answer quickly with the first thing that comes to mind associated with each prompt, receiving two points for each prompts. After...