A simple roll-and-move game which is designed to give even footing to children and adults. Be the first around the board rhyming your words before the timer runs out and you win. On each move, a player rolls the die and selects a card from the appropriate deck. They then have 30 seconds to list words that rhyme with the word on the card. The number on the...
2 - 5 players (groups) struggle for finding correct terms first Developed for educational purposes - but can be inspiring for gamers to short pauses in between game sessions; 'irre genug' is a card game issued by the Bundeszentrale für politische Bildung of Germany. The game has 60 cards, each one depicting two different terms, describing either...
In Is or Isn't, players take turns rolling the die and moving their pawns around the gameboard. When they land on a word card space, all players look to identify the matching synonym or antonym on their bingo boards and cover that square with a token. Landing on a challenge space provides the player an opportunity to choose any open square on their board...
Trivia game with various categories in small boxes. Each player on their turn selects a Question Category, and also selects the difficulty level of the Question they wish to answer: Freshman- 1 point, Graduate- 2 points, or Ph.D- 3 points. Players receive one question only on their turn. Categories are Geography, History, Movies, Science, Sports & Games...
From the game's website: The goal of this game is to train adults using the Icelandic language and thus making it easier for them to express themselves in Icelandic. The subjects revolve around personal skills, social skills and common labor skills. The game can be used to train various parts of the language, expression, listening and reading. It trains...
All players select a card from their hand, which best matches a left out part of the sentence read by the arbiter. The arbiter then chooses one of there words, without knowing who submitted it. That player gets three points. The role of arbiter goes to the next player every turn. After three (or any agreed upon number) rounds the game ends and the player...
Players compete to collect word tiles to complete a phrase in Italian. Chatter has two aims: first to produce a winner (the player who collects the most word-tiles) and second, to allow the players to understand and remember foreign words and phrases. The contents of this game are: 40 illustrated phrase-cards, 4 sets of color coded word tiles, 6 phrase...
The heart of the game are 55 double-sided cards, thus presenting 110 important phrases, words or questions, specially geared to holiday needs and packed separately in a plastic box for easy transport. A ring-track on the board shows empti spots and spots with city names. Players roll the die and move their token, if it lands on a city name the player can...
From the publisher's website: THE BOARD GAME FOR ONE PERSON ONLY....ANYONE, ANYWHERE, ANYTIME. EVERY GAME AS EASY OR AS DIFFICULT AS YOU CHOOSE TO MAKE IT. 107 LETTERS...CAN YOU USE EVERY ONE OF THEM ? EVERY GAME YOU PLAY.........ITLMAKEUTHINK. OBJECT OF THE GAME Successfully place all 107 letters on the board, by forming words both horizontally and...
Izzat So is subtitled on the box top as "A Family Fun Game of Witty Proverbs and Old Saws." The object of the game is to make complete proverbial sayings from a collection of phrases which appear on small rectangular tiles. The tiles are in several colors and some include a point value. The proverbs that can be formed are listed on a scoresheet as a...