スパイスピン (SPYSPIN) is a two player game from Japan. The Cold War has begun, and Eastern and Western spies roam the city, trying to outwit and capture each other. The players have four spies, with each tile showing an innocuous, innocent side and a revealed spy side. The tiles each have different patterns of movement, and these are also varied on the...
The playing-field of Sqez is a rectilinear array of dots, of any convenient size — but arrays of less than 8 x 8 are too small, and exceptionally large fields may prolong the game needlessly, unless there are many players. The easiest way to make the arrays is to type up rows of full-stops on a typewriter; but it's just possible that somewhere or other you...
SQR Base is a turn-based strategy game for one or two players. The game is played on a board made of square cells (though the board itself needn't be square). Each player will make a team of characters, the SQRs, to face an opponent. The object of the game can be either moving one or several neutral characters to a special cell, the Base (different for...
INTRODUCTION In SQU, players alternate turns placing stones on the board with the aim of creating the largest ‘squ’, an arrengement of 4 stones in the corners of a square. SQU adds up to the family of other ‘square-creation games’ such as Dakapo (Stephan Miksch) or Quartetto (Artyom Tchebotaryov). It also uses the 1-2-2-2… piece-entering mechanism of...
SquAlma is an abstract strategy game for 2 players of at least 8 years of age, with an average playing time of 20 minutes, aiming to create a path connecting both players’ back rows. It is played on a square board, consisting of 64 squares, 8 on each side. Each player is assigned with discs of either black or white colour and alternate turns, moving a disc...
SQUAR3 (pronounced "Square") is a small but complex tactical tile laying game for two to four players. The players take turn placing square tiles on a 3x3 grid that forms the game board. Each tile has a point value and will influence all adjacent tiles. The players also place gems on top of these tiles to claim them for the final scoring. Some of the tiles...
The goal of Square is the collect points by making squares using pins on a board. Concentration and a bit of tactical insight are the only requirements for this game. Each player gets 30 pins. A 6-sided die determines how many pins you have to use in your turn. You can only build on one square and points are given when a square is finished. All player get...
A game in which 2-4 people have to keep running. It is about to keep oneself the possibility of moving your own meeple as long as possible. 45 discs are laid out in 7x7 format, leaving any 4 free spaces. Each player places his/her meeple somewhere in that grid. The starting player rolls the dice and moves his meeple the corresponding number of fields. He...
square consists of a rulebook and a set of 35 square plastic tiles contained in a rectangular plastic box. The game was manufactured in Austria. The players start by taking a hand of ten tiles, at random. Each plastic tile has one of three edge shapes on each side: a square, triangular, or semicircle "cutout," or a straight edge with no cutout. The players...
A straightforward edge-matching placement game consisting of 32 square tiles (called 'stones' in the rules), each a red plastic frame inset with a white plastic square which has symbols cutout on the edges. Each edge has either no cutout (a blank edge), or half a square, circle or diamond. Players take turns to add tiles to the layout, always matching...