Landships is a stand alone game for 2-6 players. It includes 6 new Spurs and Sprockets decks and introduces a new set of rules that includes the Fire Away, projectile attack. Players may combine it with the basic Spurs and Sprockets decks or the Revolutionary decks. The game decks also include artwork used with the new Fire Away rules. Spurs and Sprockets...
Spurs and Sprockets: Revolutionary Decks is a stand alone game for 2-3 players. It includes 3 new Spurs and Sprockets decks and a new set of rules that will allow players to combine it with the basic Spurs and Sprockets decks to allow for 4, 5 and 6 players to play at the same time. The game decks also include artwork used with the new Flanking rules....
Spies are conducting business on all of the continents. Everyone wants to employ as many spies as possible of course. Six cards are lying in the middle of the table, each representing a continent, as well as six cards depicting typical spy tools. Before the start of the game, a spy-chip is placed beside each card. Each player holds three cards in his hand...
This is the third 2-player abstract game from Susumu Kawasaki. Your goal is to put as many groups of spies in opponent territory as possible. Each turn you choose a line and place as many citizens on that line as number of citizens already on the same line. If there is exactly one space left on any line, that space will be filled up by spy automatically....
Spy is played on a 11x11 grid with 20 spaces designated as cities. There are five tiles in each of four colors, numbered 1-5, which are randomly placed on the cities at the start of the game. Each player has four spies: one large, one medium, and two small. On a turn a player either places a spy on an empty edge space or move a spy any number of empty...
You are a Secret Agent. You have the best gadgets, the best smile, the best lines, the most fashionable wardrobe. And the coolest thing you have is your awesome Spy Car. You have all the goodies at your disposal, Oil Slicks, Machine guns, Rockets, Tire slicers, Armor, Solid Rocket Boosters, ejection seats, MP3 player, GPS, and often a supermodel or famous...
There are spies in our midst. Your mission: to use strategy, suspicion and logic to expose your opponent's spy before your spy is captured!!! Uncover pieces by jumping over them. Use your Suspicion cards wisely to hazard a guess when you think you've spotted your opponent's Spy location. Confuse your opponent by moving your pieces around and most of all...
Each player has seven spies and one master spy. The spies can move only forward and sideways, while the master spy can also move along diagonals. Players move by rolling two dice and moving one piece the exact number thrown. The piece must move in a straight line with no change of direction, but may rebound off the edge of the board when they reach the...
Spyhunting is a 2-player strategy game whereby one player acts as the hunter and one player is hunted a.k.a. the spy. This game can be played with standard equipment (checkerboard) from the average gamer collection in addition to some non-standard dice. The spy’s objective is to travel from one corner to the opposite corner and back without being “shot.”...
Spyramid is a game for the Shibumi set that explores a new victory condition. The board starts empty. Two players (white and black) alternate turns either: - Placing a ball of their colour on an empty hole or platform. - Removing a ball of their colour that supports at most 1 ball on the level above and placing it in another valid location, except above...