Sayū is an abstract strategy tile-laying, tile-flipping for two players. It is played with 49 unique two-sided octagonal wooden tiles and uses no board. The objective of the game is to have more tile of your color face up when all the tiles are placed. To setup the game place the home tile at the center of the table. This tile has no arrows. From now on no...
This is a chess variant utilizing a 17x12 board. The board also has two blank unpassable areas on it similar to traditional Stratego boards. The game is played with 8 bishops, 8 knights, and 1 king per player. At the beginning of the game the pieces are placed on the opposite long edges of the game board: The King is placed on the space marked with a...
Scaffold is a drawless connection game played on the intersections of a square grid using stones (as in Go). Black is trying to connect N-S edges of the board, White E-W with an orthogonally connected group. DefinitionsGroup: Either a single stone (a group of one) or any number of stones of the same color connected through a continuous series of orthogonal...
Object: to advance a stone into the opposite goal. Blue (stones marked 'O') moves first with a goal square of f14. Red (stones marked 'X') moves second with a goal square of f1. Turns alternate. A stone may either move to any adjacent (orthogonal or diagonal) empty space or may make a jump or a series of jumps. A jump is over any stone (friend or foe...
Scalar Core is an artisan, tactical hex-based strategy game for two players where the goal is to occupy and defend the central Control Zone. Players choose a formation of unit dice and take turns deploying, moving, and battling across the board to strengthen their dominion. The game features a unique "Scalar Core" die—a special d4 that sits at the center...
Each player has 12 blocks of one colour (in a 4-player game) or 24 blocks, 12 each of two colours (in a 2 player game) with which to build a 3D pyramid. Players must play their blocks such that no two blocks of the same colour touch. Once the pyramid is complete, or if no player can play a legal block, the game is scored. Only the blocks which are visible...
Scar-Nee and i-Q Solitaire (styled that way on the board) are two distinct abstract strategy games for one to four players, marketed together and using identical equipment. Similar to Teeko but played on a 4x4 board and using 16 discs (4 different colors each numbered with pips 1 through 4). It is likely that Scar-Nee is the same game or a direct...
From the box cover: "The Newest and Greatest Creation in Board Games" 40 new and different games of skill for children and adults. Created by John Scarne, World's Foremost Game Authority. From the rule book: A NEW ERA IN BOARD GAMES 40 New and Different Skill Games After a lifetime of experiment, John Scarne, the world's foremost game authority, proudly...
This is sort of an odd entry which fits with this odd game. In part this entry is to document that Scarnie was not a predecessor of Scarney. John Scarne used his name in many games in many variations. It makes trying to reconstruct his contributions to board games even more frustrating. Having never seen the game itself, I'll attempt to describe it from...
You are a bunch of mice in the pantry and the cat is coming to get you. You have to scurry into your mouse holes but only one mouse per hole. You both start off with ten pieces in the centre and need to make your way to the 19 grey squares on the outside of the board (there are 19 squares and a total of 20 pieces). You can move to wherever there is an...
The object of the game is to get one playing piece on each of the eight movable tiles. The eight movable tiles are arranged in a square pattern in the playing box, leaving the center space open. Each player receives eight playing pieces of the same color which are arranged on the movable tiles in a symmetrical pattern. To play the game: In his/her turn a...