Salisbury Plain is a light 4X game for Stonehenge: An Anthology Board Game. Your tribe of celts are seeking to dominate Salisbury Plain by controlling a majority of its sacred sites. To do so, you must explore the land, harvest resources, grow your tribe, and wrest control of the standing stones from other tribes. The game can be played by up to 5 players...
Salōn, a game of Tables & Chairs, is a points-based pattern-forming abstract strategy game about being in Chairs playing Games at Tables, making points by forming metaphorical “Conversations” around the Game being played. It's meta, but really. Smarter than Checkers, but dumber than Chess, and just a bit like Gō, Salōn refines the simplest elements from...
The goal is to be the first player to return all of his pieces home by moving them across and off the 10x10 board. Players choose either Salt white or Pepper black and, using 15 pieces each, take turns moving one piece at a time toward themselves on their respective color squares. Salt pieces move one square diagonally to a vacant square, or leap...
Two players sit opposite a 10×10 checkered board with a light square in the lower right. Each player has 15 unique pieces in his own color, arranged on the dark squares of the nearest three ranks. From left to right, the pieces are one through five stars (first rank), moons (second rank) and suns (third rank). The pieces move one square diagonally in any...
Saltire is a connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. A crosscut is a 2×2 area containing two diagonally adjacent black stones and two diagonally adjacent white...
Salto do Cavalo is a game for two played on a 5x5 grid of 25 squares. Each player has a one piece in a different shape or color than the other player. There are 23 neutral pieces that are also used. Play begins with an empty board but for each player being stationed in an opposite corner of the board. Players then take turns moving their piece like a...
THE SETTING. The decimating wars of the early 21st century have destroyed the great civilizations of the world, and humanity survives in pockets around the globe, living in barbarism and ignorance. By the end of the 25th century the world has largely healed from the holocaust, and the great religions of old, long surviving in their ancient strongholds, now...
There are two game versions, one for 2 and the other for 4 players. In the 2-person game, you move your pieces from your base across a 6*10 board by rolling the dice (1, 2, 3) and try to capture enemy pieces and bring them to your base. The player who has the last remaining game pieces wins. In the 4-person game, you play on a 6*6 board and try to knock...
"Samas" is a simple abstract 2-player racing game that incorporates a "Paper-Scissors-Stone " mechanic to determine which player is allowed to move on the track towards the finishing space. The board consists of a single track with 9 hollows. Each player places their Sama-stone on the second hole from their baseline. Both players also get 13 stones in...
Samburu is a strategic game in which two players manage villages of nilotic peoples and the roles the individuals fulfil in the tribes. Regularly, the villages enter into competitions to measure their strength and success perpetuating traditions. By conducting initiations and ceremonial rituals, among other happenstances, players can make sure the...
Players take turns rolling dice and placing tiles of their color onto one of the nine squares that comprise a Minor Board. The nine Minor Boards are 3X3 grids that get added one at a time to cover one of the nine squares of a much larger, 3X3 Major Board. A die roll determines which of three symbols the played tile must display. Players score for winning a...
In this multi-player chess-like game, each player has 5 stackable follower pawns that start out along the edges of a wheel-shaped board. Pawns become stronger by winning battles with superior forces, dividing 4 moves between their pawns on each turn. Whoever controls the most pawns when the first player is wiped out is the winner. Players may negotiate...