The game of Alquerque is played on a special board of 5 x 5 points with lines between them to indicate allowed moves. To draw a board is easy. First draw a 5 x 5 orthogonal grid. The draw two diagonal lines - from each corner to the opposite corner. Finally draw four diagonal lines in the form of a square that connects the midpoints of each side. Alquerque...
A board with triangle and rhombus spots for the playing pieces, diagonally arranged black starting squares and coloured squares for finish spots in the middle. On that special board a dice and movement game is played with special dice, which denote up, down, right, left, double move and lose a turn, directions rolled give a move of one spot, double move...
Alta is a connection game played on a diamond-shaped board. An unusual twist of the game is that players place diagonal lines, called "switches," in the squares, which can be slanted either forward or backward. A player can either put a new switch on the board or "toggle" the direction of one of his switches. The object of the game is to connect two...
From Zillions of Games: Altairian Checkers, recently decoded from SETI transmissions, is a checkers/draughts type game played on a radial hex board with four hexes to a side. Each player starts with ten pieces called Pods arranged on opposite sides of the board. A Pod moves by orbiting a neighboring piece of either color, called the pivot. A Pod can orbit...
Altan Xaraacaj is a traditional game from Mongolia. The object of the game is to get your 3 pieces in a row. Players take turns to enter one of their pieces on any vacant point, trying to get 3 in a row. When all the pieces are entered, with still no series of 3 in a row, players take turns moving their pieces on the next point, provided it is vacant. The...
(Description from the box) The game of strategy and wit for two players involving thirteen geometric elements and an invisible force. The geometric shape of the individual playing pieces indicates how they may be moved, while maintaining a simple visual and tactile quality. The invisible force relies on the imagination of the players. The concept is...
From the back cover: "The alternative games in this booklet are all designed to be played with standard equipment. They offer exciting new dimensions to games played on or with draught boards, cards, dominoes etc., helping to eliminate the constant financial burden of purchasing expensive and often short-lived new games. The games in Alternative Games for...
Ever wondered what it might have been like guiding a nation through the turbulent and potentially disastrous Cold War? Choose a country or create your own in this abstract card and dice board game representing nation building, military management, leaders and innovations, events and ideological conflict. Through the course of six rounds of play, use your...
Alternator is an abstract strategy game played on a checkerboard. Each turn consists of "drawing" a "cherry", i.e. putting a "pit" on any empty square and connecting it with a "root" to an adjacent empty square. Connected "cherries" form "trees". A "tree" belongs to the player who owns the "root" square. The winner is the player whose "trees" cover most of...
Level up your discs to score more points – but don’t get too comfortable. The tiles guide your discs… but beware: once used, they flip and change direction. Use them a second time, and they’re removed from the game – potentially disrupting your entire strategy. Who will outsmart the shifting board and find their way to victory? Each tile offers different...
Two armies battle on a magnetic board to find and destroy the enemy command base. The game is setup by placing the vertical board between the two players. Then magnetic pieces are placed on the board and moved in turn by the players. When a place is moved on a square in which the other player also have a piece, this one falls due to the magnetic force and...
An early game from the designer of Hey, That's My Fish! The game is played on the intersections of a 9×9 grid, each player receives 34 pieces in their color. A player's turn consists of either 1) Moving 1 piece to a neighboring empty point (optional), followed by placing a new piece on any empty point. (required) or 2) Taking pieces by jumping over...