Alternator is an abstract strategy game played on a checkerboard. Each turn consists of "drawing" a "cherry", i.e. putting a "pit" on any empty square and connecting it with a "root" to an adjacent empty square. Connected "cherries" form "trees". A "tree" belongs to the player who owns the "root" square. The winner is the player whose "trees" cover most of...
Level up your discs to score more points – but don’t get too comfortable. The tiles guide your discs… but beware: once used, they flip and change direction. Use them a second time, and they’re removed from the game – potentially disrupting your entire strategy. Who will outsmart the shifting board and find their way to victory? Each tile offers different...
Two armies battle on a magnetic board to find and destroy the enemy command base. The game is setup by placing the vertical board between the two players. Then magnetic pieces are placed on the board and moved in turn by the players. When a place is moved on a square in which the other player also have a piece, this one falls due to the magnetic force and...
An early game from the designer of Hey, That's My Fish! The game is played on the intersections of a 9×9 grid, each player receives 34 pieces in their color. A player's turn consists of either 1) Moving 1 piece to a neighboring empty point (optional), followed by placing a new piece on any empty point. (required) or 2) Taking pieces by jumping over...
Every player takes one box with square plates and one roll with rings of the same color. The 1st player places a square plate vertically into any slit of the board. Then the 2nd player places one into any slit he likes and so on. If there is a square with 3 walls the player whose turn it is to play, must shut it by placing the 4th wall. If the square which...
A new swarming has arrived! Take flight with your bee colony and start building a new hive. Choose the tiles that you want to use carefully in order to place your workers and gather as much honey as possible. Have the hive rise to the top and control it with your queen! But beware of hornets prowling around, looking for food! Put the flowers to good use...
The players set their playing pieces face down on the spaces of their color on the game board. Only the spaces with the number 10 are left free. When all pieces are set, the faces are revealed. Now the players have to move their pieces to get them on the spaces of the same number. Spaces of other colors can't be moved on. Neutral spaces can be used to...
Objective: be the first to move all of your five meeples forming a row within one of those black lines with white dots - moving by turn - players place their meeples into coloured start positions (spread all over the board) players move their meeples to adjacent junctions - allowed only if space isn't already occupied try to find shortest way to rejoin...
アマロン (Amaron) is a simplified Shogi style game from Japan, using a 4 x 6 grid. The two players move their hieroglyph pieces as indicated, trying to capture their opponent's Eye Of Horus piece to win. To assist them, there are black cubes called Amaron (meaning Energy) they can collect and spend to get extra turns. But if a player gets three Amaron, they...
First, each player draws a maze on a 6x6 grid using the pads of blanks included with the game. Players then work their way through their opponent's maze by asking yes-or-no questions, Battleship style. For example, a player may ask "Is the entry square on the North side?" or "May I move from square 24 to 30?" You current location is marked by a figure....