Interplay is a relatively simple abstract strategy game. Play is conducted with metal pegs on a wooden board. When placing a new peg, players place a peg 3 spaces away from the previously played one - either straight, diagonally, or in an L shape. Players score points for every peg adjacent (orthogonally or diagonally) to the peg they place. A round ends...
The game is a Go-Moku elaboration; players must get five pieces in a row. However, there are narrow pieces and wide pieces, and winning requires making one of three patterns (e.g., N-W-N-W-N). There are three different types of pieces: a narrow cylinder, a wide cylinder, and a wide tube. The narrow cylinder will fit inside the wide tube, and so those two...
Interrupt is a 2-7 player connection-style game using differently shaped 3d wooden blocks. The objective of the game is to create a continuous connection with one set of blocks that spans the length of the game board. The game board is a modular square; prior to the game players place "terrain" upon the board using neutral blocks. Each player then must...
Intersect is a placement and capture game, with each player having two stashes of 15 Icehouse pyramids and four sets of four cards numbered 1-4 (regular playing cards will suffice, with the aces standing in for 1). Players sit adjacent to your opponent, facing at a right angle, rather than opposite their opponent. Rules can be found at the Looney Pyramids...
Interstellar Abduction! Is a fast paced resource & strategy card game where 2-4 players take control of one of four alien factions in a game of high stakes intergalactic human acquisition. Utilize your factions' different strengths and weaknesses as you outsmart your opponents to abduct earthlings, gain scientific knowledge, and avoid gaining evidence of...
Interstellar is an abstract wargame with three levels of play: Interstellar Convoy is for two players and has two types of units: transports and warships. Transports move one space per turn, as do warships unless they start in interstellar space, in which case they can move up to 15 spaces in a line. The object is to get all your transports back to your...
"Intertwyne" is a game of silent teamwork, twists and turns, ever-changing strategy and mental awareness. The building and blocking of paths that are trying to be created. Played with 2 to 8 players, with teams or individually. The game is played on a board with 144 squares, 120 playing pieces, in 4 colors. All the playing pieces are used no matter how...
Intrachange is a marriage of Chess and the I Ching inspired by The Glass Bead Game conceived by author Hermann Hesse. Gameplay proceeds as in normal Chess with the exclusion of the moves Castling, En passant, Promotion of the pawn, and Check/Mate. The gameboard consists of a standard chessboard superimposed with the 64 hexagrams of the I Ching with a...
Intricatus (from the Latin word meaning "entangled") is a captivating solo abstract puzzle. Strategically swap and organize discs in the most efficient way before the clock runs out. Goal of the game: Successfully organize all the discs into the correct order before time runs out. The rulebook can to be printed in order to play, there is 1 main board to...
Each player represents a royal family that is attempting to influence the King or the Queen of an Ancient Kingdom in order to gain the royal favor that will make you become the next most powerfull family in the land. In order to achieve the goal the players will have 10 (Ten) Archetypes they will use to surround the Royal Consort of their color with as...
GREENLAND circa 1200 CE The nomadic Inuit peoples of the Arctic were masters in using kayaks to catch fish. The frozen waters where icebergs drifted past rocky islands, were teeming with Greenland cod, halibut, haddock, and arctic char. They rowed out in search of their favorite fish and a balanced diet of all four sorts of fish. Push a row of tiles on a 8...
Invasion is a simple wargame concerning a hypothetical invasion of England by an unnamed enemy. The map shows a square grid superimposed on a map of southeast England, the Channel, and a small section of France and the North Sea (there is a Channel tunnel, interestingly enough). Each player has a small number of men (14 for the English player, 12 for the...