Dear Diary: The best things in life are free. Other people's things. -- I think it's a shame that Doctor Goettsch owns so many nice things, but never has the time to use them. It's almost like I'm doing him a favor when I borrow his golf clubs. Now at least he knows they're getting some use. And if he ever actually needs them, he knows where to find me....
Dice Strategy Game for 2 Players! Description and Object of Game: Freez! is a new, original two-player strategy game with similarities to both Chess and Go. It is played on a special 64 square mat, with 20 pieces. Dice are used as the playing pieces, but after the roll to determine who starts, luck is not a feature of the game. In Freez!, pieces are...
Once again the checker board provides the basis for a game, only this time the size grid required is 10x10. In 'Freeze' the movement of each playing piece is dependent upon its position on the board in relation to the other pieces. The object of the game is to prevent one's opponent from moving any of his pieces. Each of the players has ten cube-shaped...
An entry in the 2001 About.com 8x8 Game Design Competition. Player 1 owns the black checkers, while player 2 owns the red checkers. Opponents alternate turns, as in most games. A 'king' is defined as in the game of Checkers: it is a stack of two checkers, of the same color. Kings cannot move but can be captured. On his turn, a player chooses one of his own...
Abstract strategy board game with only one type of piece. Number of players: usually 2, one controlling the black pawns, the other controlling the white. (The instruction booklet also contains rules for a 4 player version.) The game board is a grid of 144 squares (12 rows x 12 columns). Each square is marked at one of the corners to help identify related...
The board consists of a 3x3 felt grid on which move eight wooden tokens (four of each of two colours). You are dealt five "frame pattern" cards *after* initial deployment of your pieces. Yellow begins by moving any one of his pieces to the empty space on the grid. Black does the same in turn. Every time the pattern formed by your pieces matches that shown...
Pyramids race to the other side, trying not to get frozen along the way. Freeze Tag is a Looney Pyramids game that uses the pyramids, a Pyramid Die, and a 5x5 board. Each turn, a player rolls the Pyramid Die and moves the piece(s) shown on the die. They can land on larger pieces to freeze them or smaller pieces to teleport them. The first person to cross...
Freezers is a paper and pencil game that can be played on a small piece of paper at the pub or cafe. Players alternate claiming (placing a stone of their colour on) an empty square of a square grid; no passing. If you have no legal placements, you lose. A group touching any strictly larger enemy group, or lacking an empty adjacent space, is said to be...
The positions of the white pieces (officers) are drawn by lot for each game and are also decisive for the deployment of Black. All figures, unless they are in their usual place, have double the possibility of movement from their deployment line and only from this line, depending on their quality and their location. So for example, a knight on square 1a is...
The French Military Game, sometimes called Hare & Hounds, is the smallest and most simple of all hunt games. It originated in 19th century France, and became popular with French military officers during the Franco-Prussian War of 1870-1871. An article by Martin Gardner in the journal Scientific American generated further interest in the game in 1963, and...
This game is a strategy/formation/luck game, it is about the French Revolution with one side being the revolutionists trying to take over the revolution & then beheading the king & queen. & the other side the outnumbered but stronger in manpower royalists, trying to stop the revolutionists. Which makes it a quality vs quantity game. players may use chess...
Frenzy is an abstract game where players represent schools of fish and/or feeding sharks. Played on an 8x8 grid, the school of fish is represented by 32 stones and the sharks by 2 stones. The school fish move like pieces in Chinese checkers and the sharks move like kings in chess, capturing fish in the same fashion. The sharks win if they can eliminate the...