Devices is a quick, but strategic card game about building devices in order to fulfill customer orders. In devices, you gather resources and build machines that process and change those resources in order to fulfill different customer orders. Every customer order is worth varying amounts of points. Customer orders are placed in the middle of the table to...
Second in the seemingly choose-random-words-for-a-plot Devil Bunny series, the idea behind this game is, frighteningly enough: You and your friends are honest, hard working taffy pulling machines working in Devil Bunny's taffy factory. Devil Bunny hates the Earth, for reasons best left known to people who bother to think about such things, and has decided...
In this wacky Cheapass title, players are Sous Chefs trying to get to the top floor of a skyscraper by scaling the outside. However the maniacal Devil Bunny is hopping about in a mad lust for blood thinking he'll get a ham by knocking you off. Yeah, right, whatever. The game board is a rectangular grid representing the side of a building, with the starting...
Originally created for a now-defunct contest in December 2010, which required that the game be playable in the iggc sandbox, use conversion capture, and be won by the player with the majority of stones. Though the game can as easily be played with pen and paper, and with variable victory thresholds rather than balancing stones, the rules are presented here...
Players alternately place and move triangles around a board. Each player's 9 triangles have a number (1-9) on the back. Neither player knows which numbers are where. Each player designates one number as his Devil's Triangle (without knowing where the triangle is on the board). Triangles are captured by being surrounded on 3 sides by enemy triangles or the...
DEVOUR is a light-weight, competitive, family card game featuring wildlife of the Northeastern United States bioregion. DEVOUR is 3-games-in-1: PREY, FOREST FLOOR, and OUTFOXED. In DEVOUR: PREY, you will take on the role of one of seven forest-dwelling creatures and feed upon as many of your opponents’ cards as possible. Bout after bout, play until the...
A dice game with no chance. The dice are used as pawns in Dézégo that never move but turned 90 degrees. Thus, the "1" can become a "2", "3", "4" or a "5", but not a "6" as this would require two rotations. The goal is to display six dice of the same value in his camp. In turn, players return one of their dice. If the value is identical to that found its...
This concept was created 40 years ago by an architect, Bill Briggs. The original tile patterns are expanded from four to the full eight. Every combination of 1, 2, 3 and 4 paths exiting from a square, with enough multiples in a strategic mix, allows the creation of the most intricate designs. All you have to do is match the paths. A strange fact — no...
Played in Mauritania and Western Sahara, Dhaemon is a game similar to checkers and/or Seega. It is played on a 9x9 grid, usually made out of piled sand, and the opposing game pieces are frequently represented by short sticks on one side and dessicated camel droppings on the other. It has been featured in the travel book "Sahara" by Michael Palin, and the...
Dhex (from Dual-Hex) is a Hex derivative that is played with the same components. Players in turn place 2 adjacent discs on the board, one of each colour. Whenever a 1-cell hole is created, the player that created it places a disc of her colour on it. Notice that several holes can be created at once, but none as a result of filling. First to connect his...
A game played with a standard double-six or double-nine set of dominoes (depending on desired map size and game length). The tiles (or dominoes cards) form a grid map of a virtual fictionalized Indian Ocean, and players manipulate wooden bits reprenting trade empires, merchant houses, and the sailing ships (dhow) that they'll use to accomplish the...