Cone Sanctuary is one of A-O-A's "Big Games," featuring a 23" x 26" roll-up board and pieces 3" across. Cone Sanctuary is a move and capture abstract played on a hex grid. On your turn you can introduce a new piece, move 1-2 pieces a total of up to 2 spaces, or move your Sanctuary Shield, which is a clear cone that fits over the other cones (pieces) to...
What is CONEX? - CONEX isn't just any card game! CONEX is different! During the game you try to strategically lay down your cards to get as many points as possible, and use the action cards and/or stars to get additional bonus points. To do this, place CONEX corners that are as valuable as possible on an already placed card of the same color. But be...
Conexio (from the Latin word for "connection") is a dice allocation game for 1-2 players, suitable for all ages. In this engaging two-player contest, you'll unleash your tactical prowess by strategically manoeuvring discs and meeples to match your colour across the table. Goal of the game: Be the first player to connect all your meeples to your discs. The...
In Coney, you play the role of a rabbit farmer! Each player must set up their own rabbit farm by placing rabbit cards in a 3x3 grid according to the unique placement rules on the cards themselves. At the end of the game, you gain victory points (VP) shown on the top right of each rabbit card in your farm. You also receive VP for each card with end-of-game...
Player(s) work together to find an arrangement of digits in a table which satisfies certain criteria. Then they discover which of the image cards can be used to represent the table in diagrammatic form. More a puzzle than a game, and there's not much more to it once you "get it," but it does offer a glimpse into a backwater of Mathematics you might...
Conflict is an abstract wargame played on a triangular grid in a trapezoidal configuration. One player is the defender and has a camp on the long side of the trapezoid; the attacker sets up near the short side. The opposing generals are nominally Napoleon and Wellington. Counters (not provided) or miniatures can be used. There are two basic formations in...
Welcome to the complex world of plants. A place where thriving depends on strategy, tactics and maybe a tiny bit of luck . Plants compete to be the most successful wild plant. Players will be deciding how to use their resources to best support their plants' success in this game's environment. Conflict of Plants at its core is both an action selection and...
Confounded is a game for two, played on a 3x9 rectangular grid of squares. Each player has nine pieces, or "spots," in their own color. The board is divided into three 3x3 sections, with each player claiming one side and the central territory in dispute. Three each of a player's "spots" are marked with either the number one, two, or three. The game begins...
A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the...
Confusion is a card game for 2-5 players. It is a every man for himself trick after trick game. Players main goal is to be the first to empty their hand. Players play one to six card melds to attempting to win tricks. All the cards have a primary value but also have secondary purposes. Since a card(s) can only be played on a lower value card(s), winning...