THAT SPORTS GAME is a newly produced classical board game that uses dice for player movement, a card game within the game to compete for amateur sports. The sports are the sports in the list of sports approved by the Olympics for athletic competition at the quadriennial games. That being said, there is NO TRIVIA, and no knowledge of sports required. The...
Solitaire statistical replay of Australian Rules Football. Charts and dice game. Quick play. Teams are rated for attack and defence. A comparison is made to arrive at the number of chances a team has to score. Each team has a percentage rating to convert each chance into either a goal (6 points) or a behind (1 point). A single game takes around 10 minutes...
In Theo’s Soccer Game, the entire city is buzzing with excitement: today is the day of the big tournament final, and Theo the Raven is the referee. But before he can blow the whistle, the animal players still need to take their positions on the field. Working together, players try to bring all animals into the stadium before Theo starts the match. The...
This is designated as a "fun game" by the designer, in contrast to his simulation-type, statistics-based sports games. Players run one horse race or, recommended, a series of races on a simple track. Various race events can be run on the same course. Players secretly bet on the horses and are allowed to do so until the horses are close to the line, but...
From the Box: "The exciting new game that captures all the fun and suspense of a day at the track. 8 complete races on 4 LP records computerized for over 190 different finishes. The records are specially designed so that no one can pre-determine the race results. the voice of racing Daryl Wells" This game plays just as being at the race track. It includes...
44 cards, in sets of 6 racehorses. There are also a number of special cards (Objection to Winner, that sort of thing). When a player is dealt his hand of three cards at the start, he must place a secret bet on which horse will win the race. These bets are written down and the paper folded. A horse wins the race when one player has collected a full set of...
Detailed statistical horse racing game. Each race takes a few dice rolls so you can play a campaign version if you want. That won't take more than a few evenings even if it a long campaign. Board needs mounting (only a paper printed board provided), but worth the effort. Fast-Action Description THEY'RE OFF! HORSE RACING This CLASSIC collector's garnets...
This game is a simple spin and move horse race game for two to six players There are six color keyed tracks that have the same number of spaces around the track and the horses stay in their own colored lanes. The game includes six plastic race horses, a folding board, and a spinner. The components come in a separate small box. Earlier version of the game...
A unique and original golf game. Anything that happens in real golf can happen in Think Golf. The use of different clubs for different shots with varying degrees of risk, requires decision making as in real golf. This game is designed to give you a realistic golf score, incorporating all hazards and lucky shots. Object of the game is to get the lowest...
Thinking Man's Basketball was intended to join the 3M Sports Games line of vinyl wraparound games. It never made it past the prototype stage. Each side drafts a team simply by writing seven numbers on a sheet of paper and assigns them positions (1 Center, 3 Forwards and 3 Guards), then choosing 5 of these to start the game. Players position and move their...
Originally published as Pro Football and later rebranded Thinking Man’s Football, this strategic head-to-head simulation captures the cerebral side of American football. Released as part of the 3M Sports Games line, it focuses on play selection, tactical prediction, and statistical outcomes. Each turn, the offensive player secretly selects a play—run...
Part of the 3M Sports Games line, the wrap-around box is a double sided board with 18 holes from various golf courses. First you determine wind speed and direction. Then pick your club, place the range-finder on the board and roll for your shot. First you roll on the distance table then on the direction table to determin where your shot landed. Make a mark...