Wildfire Overkill, the first expansion to the Wildfire science fiction miniatures skirmish game! At 50 pages and available in book and pdf form, Overkill includes a small number of rules clarifications from the main rulebook based on player feedback, followed by a whole host of optional rules to enrich your games including: playing in 25mm, new weapon...
In Willkommen auf Allofall ("Welcome to Allofall"), up to four stranded space travelers try their luck escaping the horrors of the planet "Allofall", either in a cooperative or competitive version as the players prefer. The aim of the game is simple: Board on your miniature mining vehicle, the "Rollator MK-V", leave the ship, and get to the landing point...
Win/Lose Revolution is a very light social deduction game for 3 players. Each player is dealt one of the three role cards and secretly looks at the card. The player with the Controller card turns the card face up and then must pick one other player to go on a mission. The players with the Rebel and Informant cards will try to convince the Controller to...
Win or Die is a complete stand-alone game designed to be played solo or head-to-head. Win or Die adds Vehicles to your ATZ and Post Apocalyptic games. Drive down the road and there's no telling what or who you can run into. Chase them? Yep. Bash them? Yep. Shoot them? Yep, you can do all that and even more. Like what? How about racing for fame and fortune....
Windfall: Galaxy is a game of expansion and business on a galaxy wide scale. Each player represents one of earth's major companies in the governing conglomerate. They have to work together, using each other as a resource, to build and make better the structures they own to create a better future for everyone. But, when it comes to business, someone has to...
The Windward: Treacherous Skies expansion adds many new elements to the game: a third level of elevation, scout boats for all players to use alongside their ships, world-building events, a pirate-style faction, contract mini-quests, team play, and more. All of these elements come together to open the door to countless new paths to victory. -description...
A collectible card game (CCG) set in the Wing Commander Universe. Players are captains of space carriers attempting to destroy the opposing carrier. Players use power points (starting with 30, gaining 2 more each turn) to launch fighters, play personnel, etc. Fighters move and fight at 7 locations, the two carriers and 5 "nav points". A carrier can be...
"Board & card game for 2 players. Takes place in the Wing Commander Universe. Abstract skirmish level Fighter combat. Each figure represents a single Fighter. Victory: You win if you destroy the opposing Wing Commander." The game provides statistics for seven Terran Confederation Fighters and seven Kilrathi Fighters. Each player starts with two Heavy...
In Wings of Glory — Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. The MK. I “Locust”, the first tripod involved in combat with Earth forces, remains nonetheless one of the most feared Martian machines. Armed with lethal black smoke launchers, an effective heat–ray, and...
In Wings of Glory — Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians With its powerful heat-ray and nearly-undestructible armored shell, the "Scarab" is the most fearful embodiment of the alien technology of the Martians, during the first wave of invasion. Each Tripod Pack is a ready–to–play...
In Wings of Glory — Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. The MK. III “Squid" tripod is one of the most lethal weapons of the Martian invaders. Its arrival often is a warning of the coming of a massive assault of the tripods, but one of these scouts is well able to...
In Wings of Glory — Tripods & Triplanes, the knights of the air of WW1 battle against colossal fighting machines sent by the Martians to invade Earth. The MK. IV “Cuttlefish” tripod seems to be the ultimate weapon of the invaders; but it is also possible that this monstrous achievement of alien technology is only the forerunner of even worse things to...