The first edition of Warhammer 40,000, but different enough to call it another game. Rogue Trader was a story-based skirmish game with plots the GM (Game Master) would write up. Rules were provided for various races but algorithms were also in the rulebook to calculate the cost of your homemade units. There was a wide variety of gear, vehicles, and troop...
A supplement for Warhammer 40,000: Rogue Trader and Judge Dredd The Roleplaying Game that includes the following: Eight large (297x420mm) full color floorplans Four full color card stock cutout overlays A 20 page booklet with rules for designing city blocks and generating Hive World gangs. Rules for using square grid interior maps with Warhammer 40,000...
This 200-page book is a "best of" White Dwarf. From the publisher: This book is a collection of the best of White Dwarf Warhammer 40,000 articles. It provides you with a complete update on the forces and technologies of the Warhammer Universe. The Warhammer 40,000 Compendium contains the complete army lists for: Space Marines, Imperial Guard, Squats, and...
Freebooterz is a Rogue Trader expansion describing the Space Orks of the Warhammer 40000 universe. The 148 pages book includes army lists for three ork clans (Death Skulls, Evil Sunz and Bad Moon) and several types of Ork Freebooterz, as well as painting and building tips, special Ork characters and new war machines like the Traktor Kannon or the Bubble...
The second collection of articles from White Dwarf for Warhammer 40,000 (the first was the Warhammer 40,000 Compendium). This book introduced the Grey Knights, Chaos Terminators, the modern Eldar (including Aspect Warriors and Craftworlds), Genestealer Cults and a few odds and ends to Rogue Trader. This book signaled the direction the game and background...
Between the original Warhammer Rogue Trader, released in 1987, and Warhammer 40,000 second edition in 1993, Games Workshop released the Battle Manual. This book combined most of the Rogue Trader rules, with an overhauled combat system and with new rules for shooting. The book also included most of the new weapons that had been published in White Dwarf...
From the back of the rules: "The Vehicle Manual adds an exciting new dimension to your Warhammer 40,000 games. It updates and expands the vehicle rules from the Warhammer 40,000 rulebook, and allows you to use any of the model vehicles produced by Citadel Miniatures for Warhammer 40,000 in your games" Along with the Battle Manual the precursor to Warhammer...
For Warhammer 40,000 (Tenth Edition), every single element of the game has been revised and rewritten from the ground up for an entirely new, and more cohesive, experience. Plenty of rules remain the same – but all rules have been reassessed and, if necessary, rewritten to work perfectly. Datasheet Cards for your faction now contain all the information you...
Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of defence between this...