The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #50 was published in April of 2016. Table of contents: Features DoB Scenario: Teutonic Twilight If You’ve Played Other Trilogy...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #51 was published in October of 2016. Table of contents: Features Mission Critical: Changes to missile critical hits in...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #52 was published in April of 2017. Table of contents: CaS Scenario: Tactical Problem IV The Philippine Buildup Coincidence &...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #53 was published in October of 2017. Table of contents: Nick Jellicoe visits the Washington Navy Yard FG&DN Scenario: The...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #63 was published in October of 2022. Table of Contents Features The Swedish Navy and Air Force and Annexes C - L for Swedish...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #64 was published in April of 2023. Features The Finnish Navy and Border Guard Guns, Missiles, and Radars in Finnish Service...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #65 was published in October of 2023. Features Harpoon Scenario: Escape from Aden Fear God & Dread Nought Scenario: Patmos...
Two civilizations are on the brink of destruction. It has come down to this, the final battle that will determine the fate of both. Desperate for victory, all cities have become launch sites for the most advanced missile systems ever seen. The winner must exhibit equal parts power and cunning in order to survive the coming maelstrom. Fissile Commander is a...
Fistful of Lead fans asked for a space fighter game and here it is - Fistful of Lead: Starfighters! As with previous Fistful of Lead rules each player only needs 5 or 6 miniature ships per player to start gaming. You can play 1-on-1 games or larger skirmishes with up to 6 or 8 players. This book contains rules for building your flight and how to set up...
It is truly a wondrous age! It seems a new invention destined to change the world is created every day. Babbage’s Analytical Engine has transformed modern mathematics and made complex calculations capable of changing the world. Edison’s Aether ships ply the space ways making interplanetary travel a daily occurrence. Tesla has made electric power plentiful...
This is a speedy game of the Battle of Midway. Players secretly allocate airplanes to missions: Fighters can escort bombers or fly high or low CAP (Combat Air Patrol), while bombers can carry either torpedoes or bombs. Players then reveal their choices and follow a procedure that creates aircraft losses and hits on ships. When one side has scored enough...
Be sure to see "Community Wiki" towards the bottom (after the “Files” section) for quick download file links and useful information. FLAC (Fast Large Air Combats) is a free set of rules designed for a fast paced, action packed, hex-based, WW2 air combat game using any scale of miniatures (1:200, 1:144 or 1:100 scale work best) where a single player can...