Designed by John King whilst stationed at RAF Topcliffe, 1970. Players represent competing air-freight companies shuttling cargoes between airfields in northern Australia and S.E. Asia. Movement is basically roll a die and move but (simple) rules for air-lanes, airfield circuits, load sizes and fuel consumption add interest and require some planning. The...
Air Cobra: 1975-1988 Modern Tactical Airmobile Warfare, is OSG's first simulation of modern air-mobile warfare in Europe. The focus is on actual helicopter operations between the forces of the Warsaw Pact and the NATO Alliance, from troop transport to recovery missions, air-mobile insertions to tank hunting, rescue to reconnaissance. Over 20 Helicopters...
Air Combat 1930-1960 These rules are designed to represent aerial combats in the period 1930 to 1960 in the form of a wargame on a table top. They may be used in conjunction with Cambrai to Sinai Rules for combined action involving ground forces. The rules are basically simple but require a thorough understanding to produce a satisfactory representation of...
Cactus Air Force is a tactical game that allows you to fight the air battle over the Solomons in late 1942. As either the raiding Japanese or the defending Americans, you will take command of a small flight of aircraft, representative of a larger air battle, and engage in swirling dogfights around Guadalcanal. As the players advance in the campaign game...
Air Combat is a card game for 2 players to simulate an air war. The game consists in the administration of cards representing the combat aircraft from Brazil, Argentina, Chile, France, United Kingdom and the United States, and special cards, aiming to conquer territories located in Brazil northeast. The game takes place is a hypothetical future when the...
Air Domination is an exciting board game where players become elite pilots, taking on high-stakes military missions to earn medals and secure victory. Choose from four advanced 5th-generation jet fighters – the F-22 Raptor, Dassault Rafale, J-20 Mighty Dragon, and Sukhoi Su-57 Felon – and embark on thrilling missions. Engage in Player versus Player (PvP)...
The publisher's description: "Danger Zone is a two-player game of air-to-air combat between jet fighters. Each player pilots an airplane and attempts to shoot down opposing fighters. You maneuver to get your opponent's plane in front of yours, where you can shoot at it. The first player shot down loses." The game features 6 scenarios from the Korean War...
Build an Air Empire! Start air routes and make money --- but you have to maintain them, too. Expand, bid & eliminate the competition. No business experience needed. One of the earliest AH games --- before they made their move to Harford Rd. Object of the game is to own and operate your own airline in this game of jet age transportation. Obtain route...
A bidding card game in which the players control airlines. The object is to have the most money at the end of the game. The game is played using a custom deck consisting of 110 cards of three different types: Planes, Landing Rights, and Events. Landing Rights cards are also called Terminals. Also required for play are a ten-sided die and a paper and pen to...