An early set of air combat miniatures rules for recreating plane to plane combat in World War II, for two or more players. The designer acknowledges that the game does not use a defined time and space scale, but is instead intended to demonstrate the "relative capabilities" of the various aircraft. The rules were designed for use with 1/100 to 1/365 scale...
You are the owner of an airline company flying all over the world. You carry the world's passengers, flying from airport to airport with the airplanes of your own company. You can get many landing rights at the airports at the ECONOMY CLASS. Though the action is slower, you can get higher points in the FIRST CLASS. It is a chance to show your skill to...
Avalon Hill's epic German airborne attack game. Air Assault on Crete simulates the first totally airborne invasion in history, with the Germans overwhelming the rag-tag Allied survivors of the ill-fated Greek Campaign. It is is a strategic, battalion level game, with traditional turn sequencing, including air missions, bombardment, move and combat. Units...
Designed by Steve Alexander and published by Millennium Games, AIR ATTACK! is a game “where you are the squadron commander of a tactical fighter squadron. Your mission - to bomb your opponent’s military targets while protecting your own. Other forces include surface-to-air missiles and an electronic warfare bomber at your disposal.” This game contains...
Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and...
Most youngsters play at 'dogfights' with model aircraft clenched in their hands, but this form of play does not even attempt to simulate reality. The adult wargamer requires something rather more sophisticated but, until now, the major problem has been recreating the third dimension. Happily, thanks to Mike Spick's unique system, the problem is now...
Two player tactical level game simulating helicopter combat from 1975 through 1990. Units represent individual vehicles, helicopters and infantry squads. Each game turn represents 2 minutes and each hex represents 100 meters of actual terrain. Two maps included: One represents Middle Eastern terrain, and the other German. Forces represented include the...
“Air Challenge” is a board game that lets players experience the thrill of runway operations and the challenges they pose, bringing the excitement of this world-famous airport into their living room! To win the game, players need to manage their cards to arrange aircraft takeoffs and landings on the two airport runways and collect stars as fast as...