Time’s Woe is an enemy to all: to the Moirai who preordain fates, to paracausal Primordials preying on Delphi, to Time itself. And to you. Their name and their humanity – if they ever had one – are lost to aeons. All that remains is the contempt and the flight. Being a paracausal entity itself, Time’s Woe plays with fate, time and positioning, as reflected...
The philosopher Zeno rejected the existence of space and time and motion. He postulated that all of reality was a closed, looping system, a single entity. A single Cycle. “All of it has happened before, and all of it would happen again.” Though his mind was inscrutable, the Titan Zeno rejected that notion. All of it has happened before, and all of it would...
This is a race game from 1 to 60 and was produced during the black-out period of the Blitz in Britain. Special squares on the game board resulted in different things happening during the course of the game (i.e. Dogfight in the sky, stop to watch and lose your turn, Red plane shoots down enemy, receive two tokens, black and red flyers collide, lose two...
Produced in the years immediately following the London Blitz and other German bombing raids on UK cities, this is a 60-space race game depicting a conflict between an unnamed "enemy," in black planes, with the red-planed defense squadron. The immediacy of war reaches into even the daily lives of common citizens, with almost every space bringing some sort...
Aerial Battles 1915-1918 WARGAMES RULES FOR AIR COMBAT IN THE FIRST WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during...
WARGAMES RULES FOR AIR COMBAT IN THE SECOND WORLD WAR Recommended scales: 1/144 TO 1/300; 1/72 OR 1/600 possible Complexity: 4/10 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are intended to allow two or more Players to have a fast and simple game representing tactical air combat during the Second World War....
For its age, some quite clever ideas. Here are the important rules; The game is intended for two players, one taking the 'planes' and the other the 'shells', both represented by discs. The aim of the game is to get as many planes as possible through to the Objective. Each player moves in turn commencing with a Plane. The Moves; The discs move according to...
Pre-WW1 game, featuring the relatively new world of aviation where players traveled the globe on Wright Fliers, Bleriots and Bristol Box-Kites. The game is not very 'new' in the sense that it is a Goose-type race game. Move according to the die, obey instructions of every special square and the first to 'fly' around the world from London to Windsor Castle...