Each player has 10 playing pieces: 4 combat aircraft, 3 strategic bombers, 3 anti-aircraft artillery (Flak). The combat aircraft moves 4 spaces along straigt or curved lines the Bombers moves 3 spaces. The Flak moves 2 spaces only along straight lines. Only the planes are allowed to move over friendly playing pieces. Movement is permitted in all...
"Solo Dice Game. Simulation of an Air War between USA and an imaginary Middle Eastern Nation." The game is played with paper, pencil, a ten-sided die, and one or two six-sided dice. "The player plays the commander of Anti-Aircraft troops of an imaginary Middle Eastern Nation. The goal is to bring down ten American war planes to create anti-war sentiment in...
Take your one-man fighter into Q-space and engage your opponent head on in a duel to the death. Two players, each using one of the two enclosed play books, try to maneuver each other into their own firing arcs using the easy to use movement charts given on each page. As you and your opponent move, you flip to a new page, which shows your new position and...
"Congratulations! Queen Victoria approves of your application as the official representative of your nation of origin in the Quicksilver International Racing Federation! "You will be required to obtain a Quicksilver airship, now retired from Her Majesty’s Royal Air Force; you will find the ship well-suited for racing, and you are encouraged to modify the...
Abstract patriotic game, made at the start of WWII and trying to appeal mainly to young boys. Each player places his planes (pieces) in one corner, if a 4 player game, or in two corners if a 2 player game. Movement is one square at a time, with the objective to be the first to get all your planes first to the opposite side of the board. The gun placements...
A miniatures air combat game based around the author's rudimentary homemade biplane miniatures which use a plastic soda bottle-cap as a base. Movement is measured in inches, with the distance moved based on the roll of one to four six sided dice. The basic planes move 2d6 inches each turn. The number of dice or distance rolled will be modified if the...
This solitaire game of the Battle of Britain is card-driven with card decks covering Events, Attacking Forces and suspected targets. Game mechanisms deal with Radar warning(and lack of), weather and observer corps. The cardstock map covers southern England with graphics for airfields, industrial sites and ports. You control British, Commonwealth, Polish...
RAF Bomber Command: Wellington is a Tactical-level, narrative-style Solitaire print and play wargame using a tables-based game engine simulating the British RAF Bomber Command nighttime bombing Campaign against Germany during 1942-1943. As the pilot of a RAF Vickers Wellington bomber, your ultimate goal is to survive a 30-mission tour of duty. You and your...
RAF Bomber Command: Lancaster (Expansion 4) is a tactical-level, narrative-style solitaire wargame expansion using a tables-based game engine simulating the British RAF Bomber Command nighttime bombing campaign against Germany during 1943-1945. As the pilot of an RAF Avro Lancaster heavy bomber, your ultimate goal is to survive a 30-mission tour of duty....