Pocket Air War is a fast game of aerial combat in WWII you can play anywhere you want. Each plane comes with a specific Dashboard. It is the core tool for playing a plane because you can find all the needed information on it. You can also use it to measure distances during Movement and Combat. The Definitive edition includes all the planes to re-enact the...
Pocket Air War is a fast and lean aerial combat game you can play on a flat surface even of small size. It doesn't need any board to play, but just the pieces included in the box. With this base game you can simulate the epic duels on the Western Front from the Battle of Britain, to the bombing campaign over Germany. Missions include dogfight, close air...
Take to the skies anywhere in this 8-card wallet-sized microgame. You are the pilot of an apache gunship on a mission of destruction in an enemy controlled airspace. Fight your way past dozens of aircraft and ground forces to strike your target and get to safety. Play aggressively to destroy your enemy and drive up your score or play safe and pick them off...
Position Air Combat for the Whole Family Position is a fast paced aerial game for 2 or more players, using secret moves, simultaneous movement and attacks, and with free-form movement: drawing moves on paper squares. The game plays very similar to Wings of War except it is much more free-form (hand drawn moves instead of cards) and with much simpler damage...
A couple weeks ago my 11 year old daughter beat me in this in a typical last-minute cliff-hanger game. The game is so unpredictable - all the chances are 50% die rolls or coin tosses - it is ideal for solitaire play too. 8 half-month turns for U.S. or Japan to take and keep Henderson Field, Guadalcanal. 2 battleship, 2 cruiser - a 3rd for U.S. if/when 1 is...
Postcard Midway is a lightspeed fast, simple little Battle of Midway postcard wargame. Although it shows 16 turns, early destruction of the Japanese Kido Butai carrier striking force can decide the game in the first 4, as historically. Fog of War has been fully worked in: the US has only a 50% codebreaking chance (of setting up a Point Luck or wherever...
VERY simple little diminuation of Murmansk Run: Arctic Convoys to Russia, triggered by the Norwegian film KONVOI to be released in the US as The Arctic Convoy. The star of the film, SS Hestmanden/Horseman exists, docked down at Norway's Merchant Sailors' Museum in Løvika near Kristiansand. Can be played solitaire by random contact/combat selection of the...
A relatively fast and simple air, sea, and land battle game focusing on the 2 decisive aircraft carrier battles just east of Guadalcanal: Eastern Solomons (24-25Aug42) and Santa Cruz (Islands, 25-27Oct42). For the Eastern Solomons scenario, 1,2, or all 3 U.S. carriers may instead be absent due to Admiral Fletcher's concern about refueling. And Japanese...
Packs Of War Each Rank NON-Collectible Deck-building Tactical Military Card Game == "INTRODUCING THE BUILD QUEUE" REPLAYABLE Instead of a hand of cards, units come into play after being flipped faceup and waiting a certain number of turns in a Build Queue (BQ), think of an assembly line of four stacks of cards manufacturing forces. The way players manage...
PQ-17 is a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent. PQ-17 highlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a...