Description from the publisher: A realistic tactical simulation of naval combat in the 1970s, for two players. This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy. This is one of our games with our original Triangle...
A trick-taking card game with cards featuring photos of contemporary United States Navy aircraft, surface ships, and submarines. The cards are marked with letters from A to Z and some of the cards are numbered as well (i.e. A1, A2, A3, A4). At the start of the game, each player is dealt seven cards. The goal is to capture the most Navy equipment by winning...
The goal of the game is to rise 7000 m into the air and then land your balloon safely. Movement is determined by 3 dice. Two numbered dice determine the rise and descent of a balloon, whereas the letter die determines movement to the left or right. On some spaces events hinder or benefit the players. If a balloon rises above 6300 m it risks its passengers...
Card game based on testing aircraft related to Neville Duke Test Pilot. The game comes with two packs of cards a regular size pack featuring 7 aircraft of the day Avro Vulcan, De Havilland Comet, Fairey Delta 2, Bristol Britannia, English Electric P.1, Gloster Javeline and Fairey Rotodyne. The second smaller pack is the Result of Test Pack which is used to...
«…With time and the Atavians’ forced collaboration, they learned to better exploit the Planets by installing powerful Proton Cannons and Orbital Bases to work as shipyard-shuttles. They also discovered the special riches in some Moons, and they established a commercial network by building Enclaves linked to the Stars…» There are three types of special...
Vol de Nuit (Night Flight) is inspired by the masterpiece of Antoine de Saint-Exupéry. The game is meant as a tribute to Saint-Exupéry’s work, and was realized in partnership with the Fondation Saint-Exupéry. Fly through the night until you see the first light of the day, or sink into the dark ocean of a dawnless flight. In this cooperative game from 2 to...
from GMT website: Nightfighter is a board game of air warfare in the night skies of WWII. Using a blind play system, an umpire controls the attacking forces while the defending player must find, fix, and destroy the incoming bombers. Nightfighter recreates the tactics of night fighting, from the cat's eye intercepts of the London night blitz to the...
Nightfighter Ace, Air Defense Over Germany, 1943-44 is a solitaire, tactical level game which places you in command of a German Nightfighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming British Bombers. Nightfighter Ace is based on the...
Interceptor Ace: Daylight Air Defense Over Germany, 1943-44 is a solitaire, tactical level game which places you in command of a German fighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming American Bombers. Interceptor Ace is based on...
This is a WW2 solo narrative game where you defend Southern England against the Nazi bombers. Based at Middle Wallop or West Malling RAF base you will be directed to fly against German bombing raids to protect various Naval bases, towns and cities. At first you may struggle with unreliable equipment and inexperienced ground controllers but as you gain...
From the rules: "No Safe Harbor is a simulation wargame about the Japanese raids on Darwin Harbor on February 19, 1942.The game is meant for two players, with one player taking on the role of the Japanese attackers and the other the Australian defense forces. The game can easily be played solitaire, however." The winner has the most victory which are...