Each player tries to fly his balloon as high as possible. For this, he is equipped with ballast which can be dumped at the right opportunity, grappling hooks for linking to other balloons, soporific gas for knocking out balloons below, and a super motor. Players can also use tempest cards to reverse the game play. Extrapolated From Balloning Games: Each...
Description from the publisher: In the world after the six-second war, with the Earth decimated and resources scarce, vast, mobile, 'Traction Cities' prowl the Hunting Grounds for smaller prey in a system of 'Municipal Darwinism'. These colossal city-states scour the barren landscape for scraps that can be used to maintain their lives aboard the hulking...
The Soviet Aviation and Strategic Tools expansion provides the Soviets with air capability and changes some game mechanics for air operations. Game mechanics are changed by adding the Defender Air Reaction Segment, inserting Air-to-Air combat, and changing the Anti-Air rule. The term “bomber” is replaced by “Air Units” to more accurately reflect the dual...
無限合体ロボット (Mugen Gattai Robot) is a Japanese card game of combining robot parts. In the year 204X, Japan is under threat from outside forces. The government responds by building a series of defence robots to protect the people. But Japan is too small to store the robots intact, so they must be kept in pieces and re-combined as needed. The players work to...
Mustang Leader is based on Zero Leader and Stuka Leader, expanding gameplay from the previous games. You are in command of an American Fighter squadron in Europe during World War Two, with aircraft including the P-38 Lightning, P-47 Thunderbolt and of course, the very famous P-51 Mustang. You will need to select the right mix of pilots and aircraft under...
This game is about dogfights between fighters in WW2 using a very abstracted and simplified method to "simulate" flying. The game is played in a number of impulses, with faster planes getting to move more often. A maneuver can take several impulses to complete and is marked with a maneuver marker in the hex that shows the plane's final position. The object...
This expansion includes air unit counters for 62 additional aircraft types, giving the original game of Mustangs greater flexibility and play value. Extends Mustangs to the early days of World War II and contains fighter types not only from the U.S., Germany, and Japan, but also from other aircraft producers such as Great Britain, Italy, and the Soviet...
'Fighter Duel' is a set of freely available variant rules which originally in 2018 used the aircraft data from the Avalon Hill WWII air combat game Mustangs, but from 2019 switched to using the data cards and later the single plane counters from the GMT Wing Leader series. It can also use counters from the SPI game Spitfire and the map from the Avalon Hill...
"Mustangs and Messerschmitts" is a Tactical level miniatures wargame game designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single fighter aircraft (or, sometimes, a small bomber formation). These aircraft are represented using 1/72nd scale models (or 1/700 scale models for the...
Narvik is an Operational level board-wargame of the historical events surrounding the German invasion of Norway in the spring of 1940. Narvik is actually two games in one. The historical game faithfully recreates the situation and explores the alternatives open to the opposing field commanders. On the Strategic level, Narvik may be combined with the other...
The game of solitaire strategic air command in World War III. The game puts the player in the shoes of an Allied Air Commander during a hypothetical World War III set around 1987. To that end, the decisions you make in this game are big theater decisions and the scale of the game works on the level of flights of aircraft. Each turn, you're creating and...