1892 N.T.: Two families came to the town of Promise, Nevada with the same dream—to work the land, gather its riches, and create their own slice of heaven. But as their rivalry grows, will they find hell instead? Legend says a fireball from the sky burned down the entire town, but the T.I.M.E Agency knows one of the family elders is the culprit. Can you...
Somebody has already tampered with history during 205 N.T. Your mission is to save the emperor from being killed and thus fixing the timeline. ... BEFORE YOU PRINT (a note from the designer): This is a very long scenario, 325 cards, separated in three decks. There are nice checkpoints to stop and proceed at another time. The entire scenario will take about...
I'm a poor lonesome cowboy I've a long long way from home... Stoooop ! There will be no Lucky Luke in that scenario! Welcome in 1872, in the far far far west. A mysterious radio signal has been identified and you are requested by the Agency to locate it. Be ready, Agents ! Because your first task will be to help 4 dangerous desperados to escape from jail....
1910. Germany. Bob is sending agents in a weapon factory. Illegal time travels have been detected. You must discover who, and why... But be careful, this mission will ask you to stay as stealth as possible if you don't want to ring the alarm ! This is my first Time Stories scenario. It has been tested by few groups of players. Scenario is finished, you can...
Explore new - but strangely familiar - kingdoms in order to bring back an influential empress who has gone missing in 815 FT. This scenario has a strong focus on story line and relies on your deduction skills to solve multiple puzzles. It can be played separately from the T.I.M.E. Stories universe, while it carries a few winks to the original white cycle....
Cross over into the Resident Evil universe with this new fan expansion! One of our best T.I.M.E. insertion teams has gone dark. Its fallen onto you to take a team back to the year 2017, find the missing agents, find out what is preventing them from reintegrating with the caisson transference, and then bring them back home safely. And if still active...
This fan scenario (AT) will take you to a magical world (inspired by Asia) where you will encounter a new faction connected to the Syaan and Elois in a mysterious way. The scenario serves as an introduction to the trilogy and is a bit a tribute to the old RPGs and role-playing gamebooks - so you will need to have your dice ready! The trilogy is set in...
The seeds of doubt about the real intentions of the Agency are growing inside you and the next destination is certainly not what you expected... The trilogy is set in several times and timelines (AT and NT) and will take you on a journey where not only the background of Elois, Syaan and the third faction will be revealed eventually but also the question of...
Now we are going to the alternative Ancient World that looks like Ancient Greece, 8734 year from foundation of the World. This is the 2nd expansion in new storyline and it continues the global story from expansion T.I.M.E Stories: Geologists. You may play this expansion as standalone game, but I recommend you to start from 1st expansion in storyline....
The agents are sent to a village in 1799 to find and defuse Basilisk, a monster that got there through a space-time rift from an alternative dimension. Basilisk's Lair is a Czech fan extension for T.I.M.E Stories. To play it is necessary to own a basic game. It is issued in the form of “print and play”, so you have to print and cut it first. The script is...