Lleváis un tiempo sin realizar los saltos temporales. Tenéis unas "Vacaciones obligadas". Pero desde hace unos días notáis un exceso de... You have a time without making the temporary jumps. You have a "Holiday obliged". But for a few days you noticed an excess of ... It's a fan expansion. It runs in an orphanage and adds different alternative game...
"Golem" is a fan scenario playing in the near future. The T.I.M.E agents are sent to the year 2025 NT using a reporter team from a local TV station as receptacles. The team wanted to conduct an interview with the director of A-TEC Industries, but just before the team arrived there was an explosion. It is of utmost importance to find out what happened at...
A T.I.M.E stories fan expansion based in 1499 Spain. The city is overrun by mysterious priests from the Inquisition, who have been sent to help "protect" the citizens from evil... or have they? Strange magical items mix with items from the future(?). Bob sends you to chase a rogue T.I.M.E agent across time. Between captive witches and sad folks looking for...
- Wake up... - Where am I? Why are my hands tied? And why can't I remember anything about my last time transfert? This Time Stories fan scenario is the 1rst chapter of my SKYRIM Trilogy. It takes place in 4E 201 in an heroic fantasy environment. Updates: - 28/12/2017 : V2. Major update. Improve texts. Change Places. - 14/05/2018 : V3. Correct few typos. -...
Originally released as a print-and-play project by Kevin and Melissa Delp from Tantrum House under the name "Submerged Atlantis", this scenario will appear from Space Cowboys as TIME Stories Revolution: The Hadal Project in 2019. This scenario takes agents on a journey to the year 2099, and again the agents do not know what to expect — but it seems that...
Tears of Sango is a science fiction story set 100 years in our future using the T.I.M.E. Stories base game system. A global catastrophe is about to befall the Earth. Can TIME agents from even farther in the future save humanity (and themselves) from annihilation? The scenario is played in two phases (two decks). Players must complete Phase 1 before...
A lost agent, a lost receptacle, an ancient guardian, and local legends all collide. Death Valley, CA USA (1970 N.T.) BEFORE YOU PRINT (a note from the designer). The design goals for this scenario were as follows: Create a slightly shorter scenario (real-time). Design and develop a scenario with my son, Roman. Puzzles that are challenging without being...
An Agent, thought missing, has reappeared in the recent past. You are tasked with going back to find him, and things spiral from there. Dilemma is Mark Stockton-Pitt's tribute to the Zero Escape series of consciousness time-travel games, as fans can tell by the strip mining of zero escape assets for this scenario (although all puzzles were created by the...