A 1-7 player game of diplomacy and warfare in the Napoleonic Era... with a Columbia Block System twist. Play as Austria, Britain, France, Prussia, Russia, Spain, or the Ottomans. These major powers cannot survive alone, however. They require the assistance and support of neighboring countries, the Minor States. Even though Alliance is best with 3-7...
Through battle by land, sea, and air combined with diplomacy and ever-shifting alliances you attempt to become the most powerful leader in an imaginary world. The goal of this strategy board game is to achieve the highest score after five "game years." (Players are rarely eliminated from the game because winning does not require total conquest, but simply...
Designed by professional graphic designer, illustrator, and game designer, Shaun D. McMillan, ALLIANCE can be played by as few as 3 players or as many as 100. Easily expandable, it can be played with small groups, entire classrooms, or large combined groups. Players work together to lead their nation-teams towards peace using economic strategies, defensive...
Althingi is a quick set-up, fast-play game of strength and influence for 2-4 players based in Viking-Age Iceland. Each player takes on the role of a powerful Chieftain and tries to take control of the annual gathering known as the Althingi through good old-fashioned bribery, coercion, and intimidation. The game takes place over a series of days each with...
A tension-filled and fast paced card game of deduction and misdirection for personal gain, set in a dark neo-feudal world recovering from years of enslavement by insectoid oppressors. Players must manipulate the powers of a series of 16 characters in order to gain tokens of power (coins). The object of the game is to be the first player to acquire 10...
AMERICAN CIVIL WAR COMMANDER 1861-1865 Death of an institution. The bloodiest conflict in the Western Hemisphere. FEDERAL side in the American Civil War Can you afford to wait for the naval blockade to starve the Confederacy? How safe is Washington? What would an early capture Richmond do? If you keep fighting the South at the expense of your own men you...
Objective Throughout history collect Life, Liberty, & Pursuit of Happiness cards. Each of these cards has a value, the player with the most points is the winner of the game. Deck Types American Dream – These are the Timeline Cards that will be played each turn to progress through American History, each play of the game will be the length of fifty years....
In American Dynasty you will play as one of the grand American political families: the Roosevelts, the Kennedys, the Bushes, or the Clintons. To assert your family’s supremacy you will employ the time-honored tools of civic discourse, such as manipulation of the media, tactical legislation, calling in favors, backstabbing, stabbing, and the accumulation...
Though the real history of how the Old World powers spread their influence and came to dominate the USA will never be known, American Illuminati gives you the opportunity to demonstrate how, as the leader of one of these old world dynasties, you would have accomplished the feat. You will become the leader of an ancient Illuminati faction. Your objective is...
American Revolution is a solitaire parody game that pits the left vs the right in a fight to restore the nation to it's Constitutional roots. As a 'Patriot', you use political and military power to save the nation from a President that has usurped power to become a King-like figure. In the game the player competes against the deck for control of strategic...
Ameritocracy is a strategic card game where players are campaigning to be the next President of the United States. Each player has their own campaign deck, which can be dealt randomly, drafted, or constructed beforehand. Players also compete over a shared deck of headline cards. Players take turns recruiting staff, spending cards to play teams and actions...