A miniatures rules system designed to recreate garrison warfare in the English Midlands during the English Civil War. "What we wanted to do in Tinker Fox was to drop you into the boots of a Governor of a district in the English Civil War. A Governor does more than fight battles. He must first and foremost follow his masters’ orders. They are usually vague...
Tito (and his Partisan Army - Yugoslavia, 1941-45) is an abstract simulation of guerilla warfare in the Balkans during the Second World War. The game portrays all of the elements of this dynamic partisan campaign, which successfully tied down large numbers of Axis troops on occupation duties and eventually helped liberate Yugoslavia and Albania from Axis...
To Save the Union is a Strategic level block micro wargame depicting the American Civil War from the spring of 1862 until the autumn of 1864. It is played on an area movement map of the entire Confederacy and uses a simplified card-driven game system. The game features block playing pieces that represent infantry, cavalry, militia, naval units, and...
To Take Washington is a new Line of Battle (LoB) series game covering Jubal Early’s campaign during the summer of 1864. From June into July, Old Jube swept out of the Shenandoah Valley and across the Potomac River to advance on Washington DC. By threatening the Federal capital, Early and the Confederate command hoped to divert forces from Grant’s Overland...
Similar to other card driven strategic games, players assume role of political and military commander of their respective (RED and WHITE) forces in this epic struggle of the Russian Civil War. Three phases in a turn: Political, Action and Logistics. During the Political Phase, players try to gain control of the 18 factions (Finland, Estonia, Latvia...
80 Page Triumph of Chaos Comrades' Guide including 88 additional counters (armies, leaders, variants, etc), variants, strategy articles, play tips, historic analysis (American Foreign Legion, Kosciuszko Air Squadron, Ukrainian Galician Army and the insurgent army of anarchist Nestor Makhno), designer comments, survey of Russian Civil War games, many...
The Troubles: Shadow War in Northern Ireland 1964-1998 is a two-to-six player, card-driven simulation depicting the Paramilitary and Security Force conflict that gripped Northern Ireland for almost 4 decades between 1964 and 1998. Equally foregrounded are the national and international political affairs that saw the British Army undertake its longest...
Oda Nobunaga continues to take administrative reform one after another in order to put an end to the civil war. On the other hand, Shogun Yoshiaki dreaming of the rebirth of the Ashikaga shogunate's power, planned the mobilization of anti-Nobunaga forces. Nobunaga was hit by a surprise attack led by Asai Nagamasa but succeeded in escaping to Kyoto. In 1570...
"Tsaritsyn is a two-player simulation of perhaps the most pivotal battle of the Russian Civil War. Here, White Russian forces in southern Russia under General Wrangel fought to break through Soviet Red Army forces attempting to conduct a Verdun-like defense of the city of Tsaritsyn in the early summer of 1919... A little over twenty years later the German...
Tsaritsyn: The Volga, 1918-20 is a wargame covering the Russian Civil War campaign revolving around the city of Tsaritsyn (later Stalingrad, then Volgograd). The game pits Red Russian (Bolshevik) forces against the White Russians (anti-Bolsheviks plus some Allied support). The original campaign stretched from July 1918, when the White Russians first...
This is a game on political conflict in the last years of Japanese Edo period (1856 to 1867). The basic game engine is based on Twilight Struggle. Players control either pro-Tokugawa Shogunate or anti Shogunate (imperial) faction. Each turn players play historical event or common political operation cards. This mostly helps them to place their own...