Special Ops #11 has six articles, two ASL scenarios and two ASLSK scenarios, The magazine also features the game Gettysburg. Featured in-depth articles cover The Third Winter and Strike - Counter Strike. There are also an article on the upcoming Valley of Tears, a new scenario for The Third Winter, Curt Schilling's advice for being a better ASL player, and...
Guerra Civil tells the story of the Spanish Civil War from 1936 to 1939, the dry run to WWII. WHAT YOU GET: 12 SCENARIOS ON HEAVYWEIGHT 110 lb. BRIGHT WHITE CARDS; Two 8" x 22" new maps created with full-size 'escarpment type' color cardstock overlays and a large 8" x 8" 'Spanish Castle' overlay; 736 color die-cut counters providing the men, aircraft, AFVs...
After the Last Sky simulates the first Palestinian Intifada, from 1987-1993. The game system is a custom implementation of the classic Card Driven Game (CDG) mechanism combined with new mechanisms that simulate civil unrest on a strategic scale. In the game 2 players simulate the First Palestinian Intifada. One side is the Unified National Leadership of...
Simple, introductory print & play wargame, featuring the battles of Tippermuir, Aberdeen and Kilsyth, from the English Civil War, Scottish phase. Each battle has an individual map and around 50 counters. It is the eigth entry in TCS ECW series, featuring a chit pull activation system and the usual move and combat situations, that you may find in most...
Glenn Drover's Empires: The Age of Discovery - Plague Promo is a set of 3 new Capital Buildings that can be added to the tile mix, giving greater variety from game to game. There is one plague Capital Building for each of the three ages. Age 1 Plague Building - Player succeeds on all discoveries in Age 1. Age 2 Plague Building - Any colony with 3 or more...
The Sengoku Jidai - "age of warring states" - was a period of almost constant civil war in Japan from around 1467 to 1615 AD, during which warlords, or daimyo, vied for control of the archipelago. Whether you want to recreate a small clash between warbands or a large pitched battle, this rulebook will provide you with all the tools to relive the atmosphere...
What kind of game is it? The game is played by moving the pieces on the board in the manner of Shogi or Chess. 7 different secret orders are dealt face down, and the player who moves his pieces the fastest to fulfill his secret order wins the game. The secret orders can be as simple as occupying three red squares (which can be occupied by moving pieces and...
AGES is a deckbuilding card game with a historical theme. In this game, each player will travel to historical events and exotic locations while seeking the help of the historical Elite. Have you ever visited a museum? Did you see displays filled with prints of paintings, replicas of rare artifacts, and animatronic presidents? Did you ever wish you could...
This game reproduces the collision of Akita War of the latter half of the Boshin War, Shonai feudal clan and the Kubota feudal clan (Akita feudal clan). One is in charge of other Ouetsu-reppan allied force (allied force) by a game of two play in new government troop. Victory condition If an allied force gains control of Akita, the allied force wins...
"We have been the first victims; be careful, we will not be the last" (President Negrín) In the Service of the Republic: The game of diplomats, propagandists and spies (1936-1939) is a diplomacy, propaganda, and espionage game set in the troubled 1930s. It is semi-cooperative in nature and combines exploration journeys, resource management, hidden roles...
American Civil War wargaming rules for army level games being played with 2mm miniatures. Enables entire battles of the size of Gettysburg to be played on a normal size wargaming table, with each battalion being represented by its own stand. The rules are based on the Blenheim to Balaclava rules with modifications added to account for the specifics of the...
All For The Regiment is a regimental scale miniatures simulation of the American Civil War. The conflict saw two armies that were very similar in terms of training, doctrine, and to a lesser degree society. This led to many stalemated battles. It also meant the differences in leadership, numbers, weapons, and overall unit quality was crucial in deciding...