In ACW Solitaire, the player plays the Union forces in the American Civil War of 1861-65. The aim is to defeat a simulated Confederate opponent using a combination of strategies. Units include named Generals, Armies, Forts, River Gunboats, Naval Fleets and different Indian Tribes. The map is province based, including ports and the Mississippi river. Union...
The civil war in Yemen has been going on since 2015; fought between the government, a rebellious faction, and their respective allies. Each group claims to be the legitimate government of Yemen. The fighting uses everything from World War 2 leftovers to modern ballistic missiles, with Saudi Arabian troops and US drone strikes helping the government and...
"Rising Star, Falling Cross: The Russian Civil War in Manchuria, Siberia, and Outer Mongolia." Twenty Advanced Squad Leader scenarios (FT116 to FT135), some short new rules, and a small set of counters to allow the ASL fanatic refight the battles of the Russian Revolution writ large in North and East Asia, from April 1908 to July 1921. Includes White...
Hazardous Movement Scenario Pack 2: The Un-Civil Wars thematizes three very consequential civil conflicts that took place immediately before and after the Second World War: in Spain (1936-1939), Greece (1944-1949) and China (where civil war resumed in 1945 and ended in 1949). The pack consists of 10 exciting, innovative scenarios spanning these years....
Guerra Civil tells the story of the Spanish Civil War from 1936 to 1939, the dry run to WWII. WHAT YOU GET: 12 SCENARIOS ON HEAVYWEIGHT 110 lb. BRIGHT WHITE CARDS; Two 8" x 22" new maps created with full-size 'escarpment type' color cardstock overlays and a large 8" x 8" 'Spanish Castle' overlay; 736 color die-cut counters providing the men, aircraft, AFVs...
Simple, introductory print & play wargame, featuring the battles of Tippermuir, Aberdeen and Kilsyth, from the English Civil War, Scottish phase. Each battle has an individual map and around 50 counters. It is the eigth entry in TCS ECW series, featuring a chit pull activation system and the usual move and combat situations, that you may find in most...
The Sengoku Jidai - "age of warring states" - was a period of almost constant civil war in Japan from around 1467 to 1615 AD, during which warlords, or daimyo, vied for control of the archipelago. Whether you want to recreate a small clash between warbands or a large pitched battle, this rulebook will provide you with all the tools to relive the atmosphere...
What kind of game is it? The game is played by moving the pieces on the board in the manner of Shogi or Chess. 7 different secret orders are dealt face down, and the player who moves his pieces the fastest to fulfill his secret order wins the game. The secret orders can be as simple as occupying three red squares (which can be occupied by moving pieces and...
AGES is a deckbuilding card game with a historical theme. In this game, each player will travel to historical events and exotic locations while seeking the help of the historical Elite. Have you ever visited a museum? Did you see displays filled with prints of paintings, replicas of rare artifacts, and animatronic presidents? Did you ever wish you could...
This game reproduces the collision of Akita War of the latter half of the Boshin War, Shonai feudal clan and the Kubota feudal clan (Akita feudal clan). One is in charge of other Ouetsu-reppan allied force (allied force) by a game of two play in new government troop. Victory condition If an allied force gains control of Akita, the allied force wins...
We have been the first victims; be careful, we will not be the last. (President Negrín) In the Service of the Republic: The game of diplomats, propagandists and spies (1936-1939) is a diplomacy, propaganda, and espionage game set in the troubled 1930s. It is semi-cooperative in nature and combines exploration journeys, resource management, hidden roles...
American Civil War wargaming rules for army level games being played with 2mm miniatures. Enables entire battles of the size of Gettysburg to be played on a normal size wargaming table, with each battalion being represented by its own stand. The rules are based on the Blenheim to Balaclava rules with modifications added to account for the specifics of the...