Central America is a comprehensive, dynamic simulation that encapsulates the multiple elements of modern land and air combat. Conventional and guerrilla warfare are combined in a fluid, interactive game system. Players choose for themselves the intensity of the game and the level of detail involved. Four Introductory Scenarios teach the basics of the game....
Chad: The Toyota Wars, 1979-1988, is a two-player simulation of the Chadian civil war between Hissene Habre, Commander of the Armed Forces of the North (FAN), and Goukouni Oueddei, Commander of the People's Armed Forces (FAP). Libya, France, the USA, and the Organization of African Unity (OAU) may intervene and assist in various ways, but the larger...
Chancellorsville 1863 is a card-driven game on the American Civil War Battle of Chancellorsville. Playable by 1 to 2 players in 1 hour, the game comes with a card-driven solitaire engine. Designed by Maurice Suckling (designer of Freeman's Farm 1777), the game uses many of the concepts from that game. However, added hidden movement, much more maneuver, and...
The Army of the Potomac had found confidence in their new leader "Fighting" Joe Hooker following the disastrous battle of Fredericksberg. Hooker began forging the AOP into the weapon he and Lincoln knew was needed to defeat the Army of Northern Virginia led by Robert E. Lee. Using his cavalry aggressively in conjunction with the newly formed military...
Area movement, simultaneous combat, NO CRT (though there will be plenty of die rolling), options for both true Offensive and Defensive combat for both players, chrome in the form of special units, rules and die roll modifiers and best of all, only two to four pages of rules so you can get into the game quickly. Once you learn the rules to one game, you...
"Chickamauga" is a brigade-level wargame simulation of the battle of September 19-20th, 1863 along Chickamauga Creek. The actual battle was a confused melee in which each army went into action piecemeal. The game emphasizes the command and control problems that characterized this battle. It uses a unique planning points accumulation system combined with a...
China, Inc. is a solitaire game of the history of China from the founding of the Qing Dynasty in 1644 to the end of the Chinese Civil War of 1949. After establishing itself in their narrative Manchuria, the Qing Dynasty conquered China, Mongolia, Xinjiang, and Tibet until it becomes the largest, richest, most populous empire in the world. The Qing Emperors...
This game was first published in The Wargamer Magazine issue #10, and republished as a boxed game in 1994. Chinese Civil War is a simple hex-based wargame on the conflict between the Nationalist Kuomintang (KMT) army and the Communist People's Liberation Army (PLA) in China between 1946 and 1949. The aim of the game is to capture/retain control of cities...
In 1930, China completed the unity, but the warlords still grasp the real political and military dominance in their regions. The central government need funds for national construction, so the government plans to reduce the defense costs, the number of armed forces, and reorganize the military system. This leads to local military discontent, they cooperate...