Add 7 more equipment cards to your game of Good Cop Bad Cop! This includes: Ambulance (4+): Use immediately after a player is eliminated. They are not eliminated, and you may take any Equipment from their hand. Helicopter (4+): Place this card face-up in front of another player. That player may view two Integrity cards when investigating. This card is...
This is a pack of 5 equipment cards and 1 cover assignment originally included in the Dice Tower Season 12 (2016) Kickstarter Campaign. It contains: Earpiece (equipment, 4+): Place this card on the table in front of another player. Anytime that player is investigated, you may also view the integrity card that is viewed. Dispatch Radio (equipment, 4+):...
Available from TWIST Gaming Year 4 Kickstarter campaign. Shuffle the card with the game equipment cards. When used: Choose a player to shuffle all their integrity cards and place them face-down without looking at any of them. They may not view their face-down integrity cards for the rest of the game. Also included in the 2024 Equipment Pack 1 as part of...
Take a look around the table to figure out if your fellow cops are Honest or Crooked so you know if they are on your team or against you. Grab a Gun or Equipment and work with your team to take down the opposing leader! This version has the following primary changes from English 3rd Edition: A gun for everyone instead of a limited number depending on...
Good Guess is the perfect casual party game for friends and families, for teams and individuals. It’s part riddle, part trivia and part just sound logical reasoning. We love this trivia game because it stimulates more conversation than (dare we say) any game ever! Clues come one at a time - the first team to guess correctly earns points. Use wild cards to...
Make a good impression at your next party! Good Impressions mixes a room full of people, with a fistful of famous phrases and a mouthful of mixed up voices. The results are always sidesplitting. Imagine imitating Richard Nixon, singing, "Tiptoe Through The Tulips", or Clint Eastwood saying, "I tot I taw a pooty tat"! It's up to you to use voice, body...
Good Neighbors - The Sharing Game’s main objective is to help strangers become good neighbors. Players move around the neighborhood collecting tokens by sharing their experiences,feelings and thoughts with other players. Along the way players complete good deeds, meet the neighbors and learn about diversity. Players walk away from this game with a better...
The game consists of 96 small cards, each with a Proverb written upon it. One player is selected to leave the room and be the Guesser. All other players choose one of the Proverbs from the box. Each of these players, in order, are given ONE word from the chosen Proverb, and then the Guesser is invited back in. The Guesser is then to ask one player at a...
Players get a card with a list of "answers". A theme is picked randomly. One player chooses an answer and rings the bell that comes with the game. He asks a question "in the theme" to the other players, who must answer the correct word. The asking and the answering players earns points. More points are given if some players give the wrong answer before the...
The goal of Good Question! is to prompt your Alexa-enabled device (not included) to say the word on your card without saying the word yourself. Play consists of questions from five categories of cards like “5 Second Shout,” “Streak,” or “Impossibles.” Players may ask questions such as: “Alexa, what are synonyms for cross-country?” or “Alexa, who sings...
A Judged Round Submission Game (a/la A2A or CAH) with a twist! We set out to create a version of this style game that saw two entries every time, without the awkward "which order should I read these in?" conversation. Each round begins with a Judge who reads which type of party we will be attending. Each Player submits one Guest Card and one Hijinks Card....
The Good, The Bad & The Funny is an Apples-style party card game for a bunch of people. Players make compound words or phrases from a set of word cards to satisfy a mission. The dealer decides which of the submissions is Good, which is Bad, and which is Funny, and rewards the players appropriately (3, -2 and 5 points respectively). The first to 21 (or -10)...