A moderately abstract set of Ancient and Medieval miniatures rules. This ruleset is the bigger brother of De Bellis Antiquitatis: Quick Play Wargame Rules with Army Lists for Ancient and Medieval Battles. It covers the same time period (3000 BC - 1500 AD) through four volumes of army list books. Armies are typically built to 300-500 points, and can...
This book includes 63 armies from all around the world to use with the DBM rules. Most of them are from the Middle-East and eastern Mediterranean. Each list is designed to produce 300 AP to 500 AP armies which closely simulate their real life prototype, while still allowing sufficient flexibility to cover historical variations during the period and...
Rule modifications and naval lists designed for the simple but satisfying resolution of fleet sized naval battles. Although these rules are grounded on the existing naval aspects of DBM, they are in no way intended as a replacement for the existing rule mechanics used in the land game. Instead the aim has been to create a set of rules appropriate for...
This is a skirmish game for two small forces, each consisting of 1 to 4 sub-units, each in turn of 4 to 12 singly based 25mm figures, totalling up to 24 army points (AP) and controlled by a single player. Figures vary in cost between 6 AP and 2 AP. One figure of the most expensive mounted type or most expensive foot type present is nominated as the force's...
The gameboard represents a maze build up of rooms connected with corridors. Each player starts by placing their locked & unlocked key-cards face down in the corridors. They then place their explorer at the starting point of the maze. The movement is done by a dice roll. If you enter a corridor with a locked key you can't move. If you choose not to roll the...
De Matrica Bellae is a set of matrix game rules for tabletop wargames by Graham D. Evans and was published as the Society of Ancients incentive game for 2005. The matrix style of play often produces an anarchic type of game and also needs an umpire, but can produce an entertaining game that is good fun and can provide a lot of value to the wargamer. DMB...
This ruleset simulates battles in the period of 2000 BCE to roughly 1500 CE, the age which includes Empires as Alexander the Great’s Macedonians, Rome, Carthage, Genghis Khan and Charlemagne. The game is designed as a multiplayer game but will work just as fine with only two players or even solo. It is written for people with no prior wargame experience...
The rules from two authentic ancient Egyptian games, Senet and The Palm Tree Game, form the basis of this game. The track comes from a wall painting from a tomb in Thebes. The pawns mimic the escape of slaves from the garden. The players are the slaves who try to escape the garden of Amon. The game consist of two phases. During the day phase the players...