While exploring ancient Greek ruins on the Island of Crete your party discovered a portal gate. Being the curious and adventurous type your group did not hesitate to pass through the gate. You now find yourselves in a dark dungeon inhabited by a deadly minotaur from which you must escape. Designed for 1-6 players, Daedalus' Dungeon is a cooperative RPG...
Upon the call of Pharaoh Snofru, up to four princes receive the order to build a glorious avenue in front of the red pyramid and to fill the grave chamber with precious and shining objects. Using their influence cards in Dahschur: Die Rote Pyramide, the player princes will buy gems for the construction of the avenue and try to position them for the filling...
It's a board game. It's a war between ancient Japan Daimyos. Each player is the Daimyo of a clan and has to create and control his warriors trying to capture an enemy Daimyo. It's a game of pure strategy. Easy to learn, but very difficult to master. You have big hexagons that show the territory. Cards control the game flow. You also have wooden pieces to...
Darkness is a strategy card game set in ancient Northern Europe where druids vie for control of powerful artifacts. It's a simultaneous action game where players play a progressing amount of colored cards in order to acquire unclaimed artifacts and relics, in a complex, and fun game of prediction, observation, and thought. Game play takes place over the...
Dawn of Battle is a hex-and-counter wargame allowing players to refight historical battles from roughly 1500 BCE to 1500 CE or 3000 years of combat. Players take the roles of the great commanders of history, including Xerxes, Alexander the Great, Julius Caesar, Saladin, and William Wallace. The game system is straight-forward and action-packed, as players...
SCENARIO PACK #4 This fourth scenario pack includes twenty more scenarios (bringing the total count of Dawn of Battle scenarios to 100!) that focus on medieval Japan, from the early Genpei war through the Sengoku period to further expand the enjoyment and playability of Dawn of Battle. Battles in this set include: Uji, 1180 CE Kurikara Pass, 1183 CE Awazu...
Dawn of Battle is a hex-and-counter war game system that allows players to experience battles before the modern era. The game spans 3,000 years of combat, from the age of Greek generals to the invention of gunpowder. The game system is straight forward and action packed. Players depend upon the quality of their army's leadership to provide orders needed to...
Massive battles can now be played using Epic Combat! This expansion for Dawn of Battle Designer’s Edition provides all you need to create massive battles suitable for two teams of up to four players each, but still manageable by two stout warriors. This expansion includes a second map that is placed side-by-side the existing map from your Dawn of Battle...
Miniature armies - carefully painted and labeled with unit names, strengths, and abilities - have been found in Egyptian tombs, suggesting that "wargaming" goes back a long time. Of those miniature armies, no units take more precedence than the chariots - the "panzers" of their day. Keep in mind that horses of this period were too small to "ride" with a...
A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version is Hordes of the Things, and the De Bellis Multitudinis: Wargames Rules for...