Darkness is a strategy card game set in ancient Northern Europe where druids vie for control of powerful artifacts. It's a simultaneous action game where players play a progressing amount of colored cards in order to acquire unclaimed artifacts and relics, in a complex, and fun game of prediction, observation, and thought. Game play takes place over the...
Dawn of Battle is a hex-and-counter wargame allowing players to refight historical battles from roughly 1500 BCE to 1500 CE or 3000 years of combat. Players take the roles of the great commanders of history, including Xerxes, Alexander the Great, Julius Caesar, Saladin, and William Wallace. The game system is straight-forward and action-packed, as players...
SCENARIO PACK #4 This fourth scenario pack includes twenty more scenarios (bringing the total count of Dawn of Battle scenarios to 100!) that focus on medieval Japan, from the early Genpei war through the Sengoku period to further expand the enjoyment and playability of Dawn of Battle. Battles in this set include: Uji, 1180 CE Kurikara Pass, 1183 CE Awazu...
Dawn of Battle is a hex-and-counter war game system that allows players to experience battles before the modern era. The game spans 3,000 years of combat, from the age of Greek generals to the invention of gunpowder. The game system is straight forward and action packed. Players depend upon the quality of their army's leadership to provide orders needed to...
Massive battles can now be played using Epic Combat! This expansion for Dawn of Battle Designer’s Edition provides all you need to create massive battles suitable for two teams of up to four players each, but still manageable by two stout warriors. This expansion includes a second map that is placed side-by-side the existing map from your Dawn of Battle...
Miniature armies - carefully painted and labeled with unit names, strengths, and abilities - have been found in Egyptian tombs, suggesting that "wargaming" goes back a long time. Of those miniature armies, no units take more precedence than the chariots - the "panzers" of their day. Keep in mind that horses of this period were too small to "ride" with a...
A flexible, fast-playing set of miniatures rules. An army consists of 12 units (called "elements"), classified as Blades, Warband, Knights and so forth. The rules are very simple (and can actually fit on one sheet of paper) but nevertheless pretty effective. The Fantasy version is Hordes of the Things, and the De Bellis Multitudinis: Wargames Rules for...
This is volume 1 of a series of ancient battle scenarios. Thirty-nine (39) different battles are represented from Megiddo (1479 BC) to Adrianople (378 AD). Orders of battle are given in terms of the popular DBA/DBM miniatures rules, though there is enough information given for adapting the battles to other rules systems as desired. While DBA usually...
This books describes 40 battle scenarios during the ancient period, from Acragas in 406BC to Yarmuk in 636 AD. Each scenario is given on one page. Troop order of battle is described for use by De Bellis Antiquitatis/Multitudinus (DBA/M). The author gives the number of men represented by each stand, so it should be simple to adapt the scenarios to other...
That Embattled Isle is a set of seven detailed historical scenarios for De Bellis Antiquitatis (DBA 2.2.) that can be enjoyed as a set in a group or convention setting, or played one at a time by enthusiasts. The battles trace a variety of foreign invasions of Britain and resistance against them from earliest recorded history with the Romans through the...
This is Phil Barker's significant reworking of the De Bellis Multitudinis: Wargames Rules for Ancient and Medieval Battles – 3000 BC to 1500 AD system. Basic scale, size, and system remain in place, but significant differences in troop and army capabilities make it a completely new game that plays very differently. Related games from the same family: De...