Wield mighty waves and crushing sand to build your gateway to Atlantis before your opponent! Heavy strategy is required to outwit your opponent - choose to attack, fortify, or build - or combine different actions, and every choice determines what cards you draw; populate each bridge section with a war card to allow attacking your opponent's gate or to...
Subtitled: wargames rules for the period 3000 BC to 500 AD Miniatures rules in a 65 page A4 rules book with pull out quick reference sheet. Troops classified for equipment, armour, training, morale and basic type. Includes classifications for prominent troop types from many armies in the back of the rules. Armies are split up into divisions. Combat uses...
A free print & play wargame suitable for kids age 7+. Your goal is to destroy the enemy army. The game starts with both players roll one 6 sided die with higher die-roll moving first. The winner moves one unit of his choice. If the winner’s die roll result is twice than opponent’s roll the player can move 2 units instead of one or move one unit and fire...
Adapted from the inside dust jacket: "Wargame Tactics" will be welcomed by enthusiasts old and new, by Generals good, bad and downright indifferent. For it demonstrates that victory on the wargames table can be achieved (and usually is) by the player who adheres to the tactics of the period in question and to the basic principles of the art of war. It...
A series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the Roman Invasion of Britain in the First Century. Simple rules are provided written by Andy Callan, noted designer. The rules can be used with other miniatures. The miniatures are...
The Wargamer's Handbook was intended as a set of introductory miniatures (20mm to 25mm) rules for those just starting wargaming. It employed a standardized system that could be used (with minor variations) across different periods of history. The latter included ancient warfare, medieval/renaissance, the American Revolution, Napoleonics, the American Civil...
This book introduces the hobby of miniatures wargaming, presenting the history of miniatures wargaming, how to collect and paint miniatures, and--taking up most of the book--simple yet (reasonably) realistic rules and army lists for a wide range of historical periods, from ancients to WW2, including special skirmish-level rules. Its Ancient rules were...
The hundred years from AD 350 to AD 450 was perhaps the most tumultuous period in recorded history. It was a time that saw the crossing of the frozen Rhine by various German tribes; the sack of Rome by the Goths and Vandals; the great invasion of the Huns; the emergence of powerful feuding landlords and endemic peasant revolts; and the grasping of power by...
Warhammer Ancient Battles is a historically-orientated version of the popular Warhammer rules. Originally created as an independent spin-off from the Warhammer Fantasy Battle rules, it was subsequently brought back in-house at Games Workshop and now functions as a separate division of the company. Some of the rules inconsistencies that the parent game is...