The Nile Ran Red is a collection of three standalone card games set in a mythical ancient Egypt. Illustrated by John Ariosa, these card games all pit players against each other with a common goal: extending control over the land of the Nile. While all three games share a common theme and a common aesthetic, they are vastly different mechanically and no...
(from GMT website:) The Ancient World: Rise of the Roman Republic is the first volume in a projected series of games that will cover virtually every war and campaign in ancient history on the same scale and scope that the legendary Europa series did for WWII. Each game and module in the series will add maps, units, and all the personalities that will...
New exclusive limited Edition 5555 copies! Completely bilingual German and French. We are in 50 BC. All of Gaul is occupied by the Romans. All of Gaul? No! A village populated by indomitable Gauls never ceases to resist intruders. Take the role of a great leader and lead your people to victory not only through Gaul, but across the entire Roman Empire. Each...
Age of War, also known as Risk Express or Camarades, is a quick-playing game of conquest. Fourteen cards are laid out at the start of the game, each showing the symbols required to claim this card, with the symbols separated into battle lines. The cards are grouped into sets, with sets varying in size from one to four cards. A player starts their turn by...
"A diceless battle game for ancients and medievals." from the cover of the rulebook. Rules cover troop types (similar to DBA), movement, units and attacks. Each army has a rating for number of moves, number of killing attacks, and number of stands it can lose before it breaks. Combat is decided by a unique diceless matrix. Also included are army lists from...
Roar of the Crowd provides easy-to-learn Gladiatorial combat rules for 2-6 players, ages 12 and up. Fantasy or Science Fiction genre minis can be used with these rules. Ideal miniature scale is 25-28mm for game consistency. Rules for gladiator creation, combat, spells, magic items, experience, fame, weapon specialization, and arena tournaments provided....
The adventurers have set off from their camps to scout the surrounding land. Each temple and pyramid they find can reward them with valuable treasures as long as they have control over the tile at the end of the game. Of course, once found, no player wants to lose their newly discovered buildings, so use caution. The other players are aware of the...
Roll or Stand: Forbidden Adventures is a cooperative and solo roll-and-write game for 1 to 100 players. Each turn you roll 2 dice and add the results to your previous rolls, aiming to get as close as possible to the target values without busting (going over), similar to Blackjack. Once you choose to stand, you extend lines in the active puzzle to work...
Roll Through the Ages: The Late Bronze Age, an official print-and-play expansion later published by Pegasus Spiele, consists of additional rules and a new score sheet. The new rules add four developments (Preservation, Smithing, Shipping, Commerce) and change the cost and reward of five other developments (Medicine, Religion, Granaries, Architecture...
Roll Through the Ages: The Iron Age, a sequel to the highly-awarded Roll Through the Ages: The Bronze Age, lets you build an Iron Age civilization in under an hour! Do you build provinces, raise armies, and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece, Phoenicia, and Rome as you erect monuments, fend off...