“Wargame for 2 or more players. Mythological Greek theme. Victory: Occupy all 6 City States on the Board.” “Tiles are used to make the Map. Chits are used to represent Units. Cards are used for Events. Counters are stacked with units to record damage. Tile, chit, counter, and card sets are common to all players. Six sided dice are needed to play.” The map...
From the Introduction "One of the regular debates that my wargaming colleagues and I seem to have is that of the role assumed by players during a wargame, and hence the level of detail that should be represented. Are we playing ships captains or fleet admirals? In general naval wargamers tend to assume the role of admirals whilst demanding a level of...
“Card game for 2-4 players. Ancient Greek Olympics Theme. Players try to win the most Events. Victory: The player with the most Victory Points at the end of the game wins.” The game is played using two decks. The Ability Deck contains sixty cards. The Event Deck specifies the twelve events in which the players will compete, which include Discus, Javelin...
Two-player Mike Markowitz ancients design that places you in charge of the Delian League or the Peloponnesian League in a 27-year-long conflict with high replayability thanks to random events, destruction & devastation, diplomacy, and more. A two-player (solitaire-adaptible)representation of the 27-year-long war between forces aligned with Athens (the...
A set of rules for naval war gaming in the Ancient era published by the London Wargames Section. The author, Ed Smith, is also the designer of the Avalon Hill game, Trireme, which covers the same topic. Equipment Needed: A board Miniature ships Movement cards Average dice (a d6 numbered 2,3,3,4,4,5) Normal dice A deck of playing cards (for optioonal rules)...
Challenge your friends to a Gruesome Games play-off & you'll be an awesome ancient expert in no time. Knuckle down to a game of chuckstones with the rotten Romans, try some awfully old blindfold games, get sneaky with the Egyptian snake game or go head-to-head with the groovy Greeks in their coin-flipping contest. Ancient games & some still played in their...
As one of the mighty gods, you control the destiny of your people to defeat your opponent. Guardian Gods combines elements of deck-building and civilization-building. A core features is the indirect control the player has over his kingdom. The game is easy to learn (the rule book only has two pages) but hard to master with difficult decisions. Visit the...
Since the dawn of time, Guardians have watched over the legends and myths of this world. They have hidden clues throughout the ages, allowing such legends to remain in the minds of mankind. You have just arrived on the archipelagos of the Guardians. Upon these islands lie the origins of our world... where legends were first born. Set off on an adventure...
Guerilla - Universal Rules for Warfare by Iain Dickie, Rules by Jim Webster (Webster seems to have authored the rules for actual combat, while Dickie apparently authored the rules for determining the forces and deployment.) Simple miniatures rules for guerrilla warfare in a wide range of eras. (A list of guerrilla wars going back to Scythians vs Persians...
In this fast-paced asymmetric card duel, you’ll play as either Rome—the unstoppable, expanding republic—or the powerful merchant city of Carthage. Develop unique technologies and advance by exploiting your lands, but beware—War can break out unexpectedly at any moment! Will you relive the glory of the Roman Empire, or rewrite history by leading Carthage to...
From the back cover: The bloodthirsty spectators of the gladiatorial arena would shout out "Habet, hoc habet!" whenever a gladiator fell in combat. Now you can recreate those violent contests with the latest miniature wargaming rules from Flagship Games. Habet, Hoc Habet! includes: Rules for recreating gladiator combat, where the actions of the individual...