This game covers the Second Punic war fought between Rome and Carthage. The War lasted from 219BC to 203BC with the main emphasis of the game being Hannibal's campaigns in Italy. Each player assumes the role of the leaders of this war, one side being Roman and the other side being Carthaginian. Because of the political decisions made by the Senate of each...
HAMILCAR, set during the first conflict between Rome and Carthage, known as the First Punic War, is a standalone companion game to HANNIBAL, sharing components and using similar mechanics. It introduces a naval system and naval battles. Both players compete for control of the world’s primary sea, in a conflict which will be described as the first war...
Hannibal’s Revenge is the second in the Card Conquest game series in which players recreate epic military contests of history in short, comparatively simple, easy-to-learn but hard-to-master games. As with the first game in the series, Hitler's Reich, Hannibal’s Revenge sets up in minutes and plays to a conclusion in one sitting of two hours (or less)....
Originally published in Strategy & Tactics magazine #254 (Jan/Feb 2009) Hannibal's War is a two-player, three-player or four-player wargame of intermediate complexity, simulating the struggle to gain control of the western Mediterranean and the lands surrounding it during the late 3rd century BC. That struggle historically pitted Rome against Carthage in a...
"Hannibal: The Second Punic War", is a two-player wargame that covers the conflict between Carthage and Rome, during the period of 218 to 195 B.C.. The Carthaginians, under the military leadership of their general, Hannibal, marched into Italy and won several battle. The Romans, meanwhile, built up their strength and eventually counterattacked, leading to...
Oh no! While visiting the pyramid, Hapi accidentally opened a secret door and discovered an ancient tablet. But when he got closer, a God suddenly appeared. “Phew, thanks for finding me! All the other Gods are still hidden in the pyramid. Help me find them, we haven’t played together in ages! In Hâpy Families you try to collect series of 3 Little gods from...
走るメロスたち (Hashiru Merosu Tachi) is a Japanese game based upon the short story "Hashire Meros" (Run,Melos!) by Osamu Dazai. It is a racing game, driven by trick-taking cards. The story is familiar to Japanese readers as it is a classic text on friendship, widely used in Japanese schools. A road racing trick-taking card game that runs with the use of running...
Players are vying for recognition and to be named Hatu Matu: Chief of Easter Island. Players must recruit islanders to act as Fisherman, Laborers, Farmers, Craftsman, or Foresters. They use the resources produced or harvested from the island to gain status by erecting statues on Easter Island. Alas, just as with the real Easter Island, players slowly...
These rules allow quick and fun gladiator combats involving just two gladiators or a whole crowd. Animals such as lions and tigers can also be included. Each player controls one or more units. A unit can be a gladiator OR animal such as a lion or tiger. Each unit requires a unit sheet. Mark in pencil or use pins in the shaded squares. The playing area is...
These rules allow quick and fun chariot racing involving two or more chariots. Historically the Romans usually raced 4, 8 or 12 chariots. Each player controls one or more units. A unit can be a chariot OR a driver that survived a crashed chariot. During a turn each player moves their unit one at a time in the following order decided by track position: The...