A simple strategic level game for 1-4 players, simulating the struggle for dominance between Carthaginians, Romans, Macedonians and Persians/Parthians. It can be played as it is with very simple combat rules, or individual abttles could be played with miniature figures using your preferred rule set. The impact of Alexander, Hannibal and Scipio is...
“Short rules for a quick play civilization like boardgame.” Two or more players begin the game with one city and ten counters representing the population and military force. A standard deck of cards is used. A certain type of card, or combination of cards, must be played to perform certain actions in the game. The descriptions of the combinations include:...
Empires and Generals is a Print and Play Collectible Card Game with free content available from EmpiresandGenerals.com. You play as a famous Empire from real history against other Empires from real history using Generals, Soldiers, Ideals, Strategies, Tactics and Resources from their own unique Empire. The object of Empires and Generals is to become the...
Rules for Nautical Wargaming in Antiquity. It would be impossible within any reasonably brief set of rules to give stats for every variation of vessel which saw action during this time period. What these rules are designed to do is give a sense of naval combat in the age of antiquity, while being streamlined enough to have games played in a reasonable...
Empires: D10 Edition follows from the popular Empires: Core Rules rulebook, but with one BIG exception, a diced wargame mechanic; the first published diced wargame from War of Life Gaming. Immerse yourself in the living rulebook that brings diversity to the old world; fighting Greek Hoplites with Napoleon’s Hussars, or Praetorian Cavalry with Templar...
Empires: The Battle of Marathon - Historical Battle Scenarios This supplement allows players to re-enact decisive battles from history. This is the first historical battle scenarios for use with all Empires rulesets. For the purposes of the average tabletop-wargame, the size of actual troop numbers have been scaled down so from what were used from...
Going back to the age of Alexander the Great and Julius Caesar, you control the destiny of your empire--building armies, annexing neutral provinces, trading across the Mediterranean, and fighting battles. The heart of the game is its innovative card combat system. The full-color cards allow the use of pikes, swords, war bands, elephants, heavy cavalry...
The ancient Greeks from Phocaea urgently want to expand their domains. They are sailing for the Iberian peninsula to establish a permanent trading spot. In a tiny island close to the northern east coast, the newcomers will found Emporion, the first great Greek settlement on the peninsula. From there, they will try to increase their fame and fortune by...
"At the heart of the Royal Blue Sea, a position in the Council of the Great City of Menhos, political and economic capital of the Kelonic archipelago is now vacant. The leaders of the smaller islands eagerly seek to obtain that seat by gaining more influence through commerce and production. Trofí, the island of fishing and agriculture; Eide, the land of...
A fast paced challenging Print and Play roll&write game about islands, riches, strategies and dangerous business. The game is about acquiring and spending your resources, to get as many points as fast as possible, by acquiring artisan works to fulfill contracts and acquire Masteries. This game is a roll and write version of "Emporous: the boardgame" and...
En Avant! is a simple miniatures ruleset whose purpose is to introduce younger players to historical gaming. It covers anything before the industrial era. Scale: from 6 to 25mm, including 1/72. Can be played on a small size table. The goal of the game is to get your opponent army combativeness fall while maintaining your own. To win, you either need to...