A lovely card game with almost Impressionist graphics. Each card forms part of a set of four. There are 60 cards, so there are 15 sets to collect. Each set features a stage in your trip round the world, either a place or something in connection with travelling; for example - In the Far East or Means of Travelling. Players collect sets by asking each other...
The Game of Goose is an ancient children's classic, possibly tracing its roots all the way to the Ancient Egyptian game of Mehen which was played in early Old Kingdom times. Francesco de Medici in Italy sent a copy of this game to King Felipe II of Spain during the 16th century. It became one of the most popular games in Europe during that time. Circa...
The Noble Game of Elephant and Castle was first published in 1822 as a hand coloured engraving by William Darton of London. The game is played on a magnificent board depicting an elephant surmounted by a howdah (ornate carriage) with an Indian mahout (driver). The mysteries of the Orient are discovered through a grand tour from the Frozen Ocean in the...
ISACA made a goose game to support the awareness raising on the European data protection legislation (General Data Protection Regulation). As in any goose game the players move the meeple forward by ruling a die. The position of the meeple determines what the player must do: answer an open question (red), answer a "yes/no" question, hold, jump forward...
Under the banner of "Our Town Trivia", then this version has the almost similar layout as with what you would have for the 'trivia' genre. Unlike some others with the closely related naming sort, then those have their depiction of another nearby region superimposed upon a "M~onopoly" 'clone'. They've taken another approach for it all here, with such as...
From the back of the box: Players travel the board collecting Works and Travel cards necessary for acquiring Composer and Period Cards. Active interaction between players allow for frequent exchanges. The goal is to acquire Composer Cards and Period Cards for three historical periods. On a second level of play, the winner is the one who can correctly...
This is a late 19th Century quiz game, which the box says contains "400 Questions and Answers on the Great Industries of the United States". It consists of 100 plain cardboard cards. Each card has four questions, each followed by its answer, with a black line surrounding the text near the card's edges. Players take two cards to start, with the remainder...
The purpose of the game is to educate players about the most up to date inventions (of the time) and their inventors. Up to 10 can play. Each player gets a card with 5 inventors listed on it. There is a pile of cards with inventions listed on them, and the goal of the game is to claim inventions that belong to the inventors shown on your card. The winner...
There are 24 cards - 4 of each numbered 1-6 on the back (in the style of a 6-sided die). Each card has a leaf and a number of ladybirds from 0-3 on the front. At the start of the game, the back of the cards are showing (so each leaf is hidden), but on his/her turn, a player rolls the die and picks up a card of that value. Near the end of the game, if you...
A Victorian card game, featuring 55 cards showing the contemporary locations in London. Many of these buildings are no longer around and, if you know London at all, you will notice the fact that still-existing buildings are not hemmed in by modern developments and office blocks as they are now. The game is played with 64 cards - 55 picture cards, 8...