The Game of Data Processing (An Application Approach) consists of advancing discs around a logic flow diagram (the board) and gather points with the goal of becoming a Data Processing Manager before your opponents. Along the way, player can move into different subroutines, pick up "Stimuli" cards, and branch out at decision points within the program....
Game of Divine is a competitive 2–5 player board game where seekers race to unlock all 108 chakras and attain unity with the Divine. Navigate across territories, build shrines in sacred abodes, awaken powerful deities and harness spirit forces to alter fate. Use your Karma Score — determined by rolling Good Deeds and Bad Deeds dice — to move across the...
From the back of the box: "A perfect formula: The Game of EARTH + family, friends, or classmates = fun and excitement! The toss of a die determines whether you'll be quizzed about Earth's Environment, Atmosphere, Rocks, Tectonics, or Hydrosphere. Four challenging levels permit players of like and different ages and abilities to join together in unraveling...
Play with your emotions! Inside Out 2 – The Game of Emotions is an educational board game designed for helping children to understand and express their emotions in a creative way. Featuring 9 emotion tokens and an emotion console, the game presents fun challenges through engaging cards and story-based prompts. Children spin the arrow to discover which...
Game consisting of 80 cards. 36 cards represent monarchs. These show a woodcut portrait in an octagonal frame, and list numerous facts such as dates, names of parents and spouses, major events and people of their reign, and manner of death. 43 represent nobility close to the crown, and list facts without portraits. The 80th card gives the rules of the...
Similar to the game Authors, each card features 5 quotations from a single author. Quotations are read until someone guesses the author correctly. From the New-York Times of August 22, 1863: "Mr. John H. Tingley, of No. 152 Fulton-street, advertises a new game for the social circle, called the "Game of Familiar Quotations." It affords a very pleasant way...
PLAN - COOPERATE - ADAPT TO RISING TIDES Sea level rise threatens homes, businesses, and infrastructure. If no action is taken, low-lying areas will face storm flooding and, eventually be permanently inundated. The challenge is how to apply the variety of solutions to our landscape. Cooperate to protect homes, businesses, and most importantly, the health...
This is one of a series of educational games published in the early 20th century by Cincinnati Game Co. They were intended to be used for group play and class exercises in ways that would be fun for children as well as sound in terms of pedagogy. The deck is made up of 56 cards, each featuring a fraction with a denominator between 2 and 12. On 15 of the...
A lovely card game with almost Impressionist graphics. Each card forms part of a set of four. There are 60 cards, so there are 15 sets to collect. Each set features a stage in your trip round the world, either a place or something in connection with travelling; for example - In the Far East or Means of Travelling. Players collect sets by asking each other...