In Sprawl, players buy cards to add to their individual cities. The cards represent city blocks that advantage the players in different ways. Some cards earn players money (which score at the end of every round except the last), some are strictly population (which are only scored at the end of the game) and others are a combination of the two. Price is...
With your team's careful guidance, the city and the countryside are expanding and converging. With everything growing at a breakneck pace, you are now tasked with managing the entire region! A 6-card combo pack that allows you to combine Sprawlopolis and Agropolis. Unlike the original rules for both standalone games, this variant eliminates the use of...
Traffic congestion is a high point. Ease your commuters’ anguish with new roads to keep the city moving. Another nice, easy expansion that should seamlessly integrate into your game. This time each player will get one of the four cards in this expansion, and if they don’t play the card before the end of the game it will cost them points. The catch, of...
From clucking chickens to rumbling tractors, the sounds of a bustling farm are everywhere. It's up to your team of planners to turn this little farm into a flourishing ranching community! Having developed dream cities in Sprawlopolis, it's now time to set your sights on the rolling countryside, where farm, ranches, and roads intermingle master plan, as...
There’s always more work to be done on the farm. As your farm grows, make sure the most important projects are getting done. Harvest is a 6-card expansion that introduces a variety of seasonal projects to manage. Follow each project’s specific placement rules to meet their conditions and gain the benefit of their featured blocks. Place them all...
Wind whistling, bees buzzing, rivers rolling along: the sounds of the great outdoors are everywhere. This open countryside is unspoiled by human hands, and it’s your job to keep it that way. Make sure the tourists and campers have somewhere to go, but don’t let their presence distract you from what really matters. In Naturopolis, 1-4 players work together...
As the salmon migrate upstream, hungry bears gather and take advantage of their abundance to feed themselves. Elevation is a 6-card expansion that adds new blocks that feature bears and salmon. Using the new placement rule, in which higher-altitude blocks must be supported by lower-altitude ones, line up the cascading rivers to ensure that no bear goes...
Spring, a game of flowers and growing gardens, is a 18 cards microgame. In Spring each player takes turn placing a card on other previously played cards. Each card shows four groups of flowers and, in order to play it, you should place it overlapping other cards in play, parallel to them, never perpendicular, and covering at least one symbol that do need...
Winner of the October 2015 24-Hour Game Design Challenge! Printed copies will eventually be made available, in the mean time enjoy this PnP version. The object of the game is to create potato heads, earning points. A complete head consists of one eye card (top of head), one mouth/nose card (bottom card) and two ear cards. You can get bonus points if you...
Spurs and Sprockets is a perfect information, abstract strategy game for two players. Players have eight matching tiles that they take turns placing orthogonally into a 4 X 4 grid, in an attempt to link three or four in a row. There is no board in Spurs and Sprockets so the grid grows organically, based on the placement of tiles. Spurs and Sprockets comes...